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Old July 28th, 2001   #91
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Helios is a n00b
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Runs perfect, played it 3 times through without a crash.

Windows ME
Diamond MX300
Geforce DDR
P3 1GHZ
Abit BF6
256MB Ram
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Old July 28th, 2001   #92
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AMD 1.4 T-bird @ 10.5 x 145 ~ 1523
Gigabye GA-7dxr rev 0.2
2 x 256 Crucial PC2100 2.5 cl @ 2.0 cl
RAID-0 2 x 40Gb IBM 60Gxp
Hercules Game Theater XP
Hercules Prophet III (gf3)
Pioneer 16x Slot DVD drive
Plextor 12x4x32 SCSI Burner

Runs great now with the patch @ 1280x1024x32 w/all details on high and 32bit textures. Still have the flickering toolbar every now-and-then.
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Old July 28th, 2001   #93
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P4 1.7ghz
Asus P4T
256 PC800 Rdram
Asus V8200 Geforce 3
Soundblaster XGamer 5.1
Kenwood 72x cd-rom
Window XP RC1

Running the game at 1280x1024x32-32 bit textures
Everything maxed, runs perfect.

[This message has been edited by Sgtnukem (edited 07-28-2001).]
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Old July 28th, 2001   #94
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Runs great on this:

AMD T-Bird 1000MHz
256mb RAM
GeForce 256 DDR 32mb
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Old July 28th, 2001   #95
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wasnt too sure if it work but it runs really well-i have level textures,detail textures, other textures,particle detail and object detail on high rest on medium and running at 16bit-billinear.

P2 400 MMX
192 SD RAM@ 100MHz
4xDVD with software decoder
Geforce 2 GTS 32MB DDR
Microstar motherboard with intergrated creative sound balsterdunno what mobo it is exactly got it in feb 99)
30 Gb IBM Dekstar HD
17" monitor
Windows 98-w/o updates

dbappa
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Old July 28th, 2001   #96
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Runs Smooth at 1024x768 with Medium Detail

AMD Athlon 650mhz
128mb PC133 SDRam
GeForce2 MX400 64mb w/TV-Out(s-video)
IDE-CD R/RW 4x4x24
Toshiba DVD-ROM SD-M1402
20GB HD

[This message has been edited by h3p (edited 07-28-2001).]
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Old July 28th, 2001   #97
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800mhz Ath
512 PC133 ram
Voodoo 5
35 gig hd
Directx 8
SoundBlaster 128 voice
98 SE

[This message has been edited by milkski (edited 07-28-2001).]
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Old July 28th, 2001   #98
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Compaq Presario 4880
PIII 1000mhz 100FSB (Evergreen Tech upgrade)
384 megs 100mhz ram
12 gig HD
DVDrom
CD writer
V5 5500 PCI
voodoo TV 200
3.5 floppy
56K modem
etc...

ChilMan
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Old July 28th, 2001   #99
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Tried it on two systems.

P4 1.7Ghz
Asus P4T
512MB PC-800 RDRAM
Visiontek Geforce3
2x 18GB Seagate Cheetah 15,000RPM Ultra160 HDDs
Sound Blaster Live Platinum 5.1
Pioneer 16x/40x DVD-ROM
6453 points on 3DMark 2001.
Max Payne runs like a dream at 1280x1024x32 with everything maxed out and Quincunx FSAA enabled (although I generally leave it off since you can barely tell a difference at that resolution).

P3 600Mhz
Intel SE440BX-2
128MB PC-100 SDRAM
Hurcules Prophet 2 GTS
Maxtor 30GB 7200RPM HDD
Sound Blaster Live Platinum
Toshiba 6x/36x DVD-ROM
2146 points on 3DMark 2001
On this system I run it at 800x600x32 with graphics maxed out and it runs very well. It slows down in two places. In the garage level, which seems to be the most hardware intense level in the game. And at the beginning of levels while it's still loading some stuff.

On both systems Max Payne runs bug free, never had a crash, lockup or video error.
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Old July 28th, 2001   #100
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Might want to keep this thread going so it doesnt look like everyone has problems with the game. It kinda looks like that because most people that have the game and is working properly is playing it.....
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