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Runs perfect, played it 3 times through without a crash. Windows ME Diamond MX300 Geforce DDR P3 1GHZ Abit BF6 256MB Ram |
AMD 1.4 T-bird @ 10.5 x 145 ~ 1523 Gigabye GA-7dxr rev 0.2 2 x 256 Crucial PC2100 2.5 cl @ 2.0 cl RAID-0 2 x 40Gb IBM 60Gxp Hercules Game Theater XP Hercules Prophet III (gf3) Pioneer 16x Slot DVD drive Plextor 12x4x32 SCSI Burner Runs great now with the patch @ 1280x1024x32 w/all details on high and 32bit textures. Still have the flickering toolbar every now-and-then. |
P4 1.7ghz Asus P4T 256 PC800 Rdram Asus V8200 Geforce 3 Soundblaster XGamer 5.1 Kenwood 72x cd-rom Window XP RC1 Running the game at 1280x1024x32-32 bit textures Everything maxed, runs perfect. [This message has been edited by Sgtnukem (edited 07-28-2001).] |
Runs great on this: AMD T-Bird 1000MHz 256mb RAM GeForce 256 DDR 32mb |
wasnt too sure if it work but it runs really well-i have level textures,detail textures, other textures,particle detail and object detail on high rest on medium and running at 16bit-billinear. P2 400 MMX 192 SD RAM@ 100MHz 4xDVD with software decoder Geforce 2 GTS 32MB DDR Microstar motherboard with intergrated creative sound balsterdunno what mobo it is exactly got it in feb 99) 30 Gb IBM Dekstar HD 17" monitor Windows 98-w/o updates dbappa |
Runs Smooth at 1024x768 with Medium Detail AMD Athlon 650mhz 128mb PC133 SDRam GeForce2 MX400 64mb w/TV-Out(s-video) IDE-CD R/RW 4x4x24 Toshiba DVD-ROM SD-M1402 20GB HD [This message has been edited by h3p (edited 07-28-2001).] |
800mhz Ath 512 PC133 ram Voodoo 5 35 gig hd Directx 8 SoundBlaster 128 voice 98 SE [This message has been edited by milkski (edited 07-28-2001).] |
Compaq Presario 4880 PIII 1000mhz 100FSB (Evergreen Tech upgrade) 384 megs 100mhz ram 12 gig HD DVDrom CD writer V5 5500 PCI voodoo TV 200 3.5 floppy 56K modem etc... ChilMan |
Tried it on two systems. P4 1.7Ghz Asus P4T 512MB PC-800 RDRAM Visiontek Geforce3 2x 18GB Seagate Cheetah 15,000RPM Ultra160 HDDs Sound Blaster Live Platinum 5.1 Pioneer 16x/40x DVD-ROM 6453 points on 3DMark 2001. Max Payne runs like a dream at 1280x1024x32 with everything maxed out and Quincunx FSAA enabled (although I generally leave it off since you can barely tell a difference at that resolution). P3 600Mhz Intel SE440BX-2 128MB PC-100 SDRAM Hurcules Prophet 2 GTS Maxtor 30GB 7200RPM HDD Sound Blaster Live Platinum Toshiba 6x/36x DVD-ROM 2146 points on 3DMark 2001 On this system I run it at 800x600x32 with graphics maxed out and it runs very well. It slows down in two places. In the garage level, which seems to be the most hardware intense level in the game. And at the beginning of levels while it's still loading some stuff. On both systems Max Payne runs bug free, never had a crash, lockup or video error. |
Might want to keep this thread going so it doesnt look like everyone has problems with the game. It kinda looks like that because most people that have the game and is working properly is playing it..... |
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