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Host Joint Operations:Typhoon Rising without Novaworld I would like to host Joint Operations games over the Internet, but I don't want to use Novaworld's server. Is there a way to create a server via a LAN gateway to the Internet, like via Wingate? Thanks for any info. DAS |
Re: Host Joint Operations:Typhoon Rising without Novaworld uh I'm pretty sure there is a way. In fact I believe I have read something about it earlier. I'll let you know what I find. |
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Re: Host Joint Operations:Typhoon Rising without Novaworld Sorry It's about a LAN server. Perhaps it may still be of any use to you. Quote:
Perhaps someone else can answer your question better than I can |
Re: Host Joint Operations:Typhoon Rising without Novaworld Thanks for the info. I did try this, but it requires an established link to the Internet via the Local Area Nework interface, which I don't yet have. I willl try to link the LAN via Wingate as a VPN, which may work, although I'll have to reconfigure my firewall to pass the ports. Again, thanks. |
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Re: Host Joint Operations:Typhoon Rising without Novaworld Well that post was a waste of time, ya? How about something like this: I too would like to host without Novaworld, I have found the following: 1) Concerning RAT - Quote from help #11: The Remote Admin Tool, or RAT, gives the host full administrative powers of Joint Operations: Typhoon Rising game servers even if they are on a separate computer. -- makes it sound like we can host as we seek to. 2) Game.cfg settings -- multiplayer // MULTIPLAYER - mpipaddressstring = "0.0.0.0" -- This must be addresses we allow in... all zero's meaning, anyone. - internet_address = "0.0.0.0" -- That is related to the name, that I chose, of my game; -- Is that for in or out traffic? And that is the big question. Where, if anywhere, can we change what the outgoing ip address is? Need to enter my friend's when it's found. - There is no problem for incoming, although unable to test this ofcourse; the problem, again, is telling the game where to look for a hosted game. I'm waiting on a friend to help with tests, but the waiting is the hardest part. :D |
Re: Host Joint Operations:Typhoon Rising without Novaworld I add: When I changed the requested firewall rule to, any computer & any communications and ports, when it was looking to connect to 255.255.255.255, well, my firewall kept saying it stopped a hack for portscanning, and I probably scanned alot of peoples computers at the same time, not sure. So I know it can look all over, again I did checks and am waiting for feedback from friend. |
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Re: Host Joint Operations:Typhoon Rising without Novaworld I have yet to figure out that RAT server. I think you still need to connect to NovaWorld to use it. I've bit the bullet and reverted to the older Delta Force series (Land Warrior, Black Hawk Down) which do not require you to log into Novaworld for Multiplayer. These games still seem active on the servers. Speaking of that, I'm surprised to see that DF is not even mentioned in the gaming forums. |
Re: Host Joint Operations:Typhoon Rising without Novaworld Well the reason that there is no Delta Force forum is simple. If there's no Filesnetwork site about Delta Force there won't be a forum. |
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Re: Host Joint Operations:Typhoon Rising without Novaworld Create what? A Delta Force forum? Only administrators can add/remove forums. |
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Re: Host Joint Operations:Typhoon Rising without Novaworld **BUMP** "Ouch" indeed! I'm bumping this thread with new information. I recently bought JO:TR from NovaLogic and registered for access to Novaworld, however my User Actitivation Email has not arrived after 24 hours. Anyone else experience this problem? |
Re: Host Joint Operations:Typhoon Rising without Novaworld Problem solved. Got Nova access and expansions up to IC-e. Hosting now with Wolfrat. Thanks to all that tried to help and STFU to those that did not. |
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