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-   -   [Slashdot Games] Strange Attractor - On High Concepts For Games (http://forums.filefront.com/general-gaming/141574-slashdot-games-strange-attractor-high-concepts-games.html)

GF Bot August 16th, 2004 11:33 PM

[Slashdot Games] Strange Attractor - On High Concepts For Games
 
Thanks to Scott Miller's Game Matters weblog for its article discussing how to design a game from the start with a 'winning concept'. Miller argues: "Too many games are sunk from day one because they lack a compelling concept. And even though these games may get made with the highest production values and polish, they will find only a small audience." He goes on to identify specific factors to follow, including uniqueness ("You should be able to say:'"Wow, why has anyone else thought of this?!'"), an easily conveyed premise ("e.g. Tomb Raider = female Indiana Jones"), and lack of obvious ancestry ("The concept is so distinctive that if anyone else does it after you, it'll be obvious where they got the idea from.")http://games.slashdot.org/article.pl...4/08/17/040227


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