March 28th, 2004
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#1 |
| I'm too cool to Post
Join Date: March 28th, 2004 Rep Power: 0 | HAOM v1.0.70 I have used HAOM before at an earlier version and had absolutely no problems hosting an America's Army server. Now with the new version I can't tell what I'm doing wrong and I've left this running for 3 days and still doesn't show up in the Gamespy or AA browsers.
After about 3 days of the server running the console looks like this:
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: MOUT_McKenna.aao?Name=Recruit?Class=AGP_Character? team=250
LoadMap: MOUT_McKenna.aao?Name=Recruit?Class=AGP_Character? team=255
Bound to AGP.dll
Bound to IpDrv.dll
Bound to Editor.dll
Bound to Fire.dll
Missing Package Package T-Characters.Soldier
Missing Package Package T-Characters.Soldier
Missing Package Package T-Characters.Soldier.Soldier_SHIRT_Green_Opfor_Miles
Missing Package Package T-Characters.Soldier
Missing Package Package T-Characters.Soldier.Soldier_FACE_Cauc_003
Missing Package Package T-Characters.Soldier
Missing Package Package T-Characters.Soldier.Soldier_PANTS_Blk_Opfor
Missing Package Package T-Characters.Soldier
Missing Package Package T-Characters.Soldier.Soldier_HAND_Cauc
Collecting garbage
Purging garbage
Garbage: objects: 28523->28491; refs; 412590
Game class is 'AGP_GameTeamObjective'
Winsock: version 1.1 <2.2>, MaxSocks=32767, MaxUdp=65467
Winsock: Socket queue 131072 / 131072
Winsock: I am jesus <192.168.1.100>
TcpNetDriver on port 1717
Server Package: GamePlay
Server Package: AGP_Effects
Server Package: AGP_UI
Server Package: AGP
Server Package: AGP_Gameplay
Server Package: AGP_Characters
Server Package: AGP_AI
Server Package: AGP_Inventory
Server Package: AGP_Script
Server Package: AGP_Objects
Spawning: IpDrv.GameSpyQR
Spawning: IpDrv.SCIQR
Level is Level MOUT_McKenna.myLevel
Bringing Level MOUT_McKenna.myLevel up for play <20>...
InitGame: ?Name=Recruit?Class=AGP_Characters.AGP+Character?t eam=255
Base Mutator is MOUT_McKenna.Mutator0
GameInfo::InitGame : bEnableStatLogging False
sLogDir C:\PROGRA~1\AMERIC~1\logs\200403272029.log
SCIQR: You need to set [IpDrv.SCIQR]'s 'IP' field in your .ini
SCIQR: ...otherwise, we won't talk to the Andromeda server.
SCIQR: ...Set IP to your server's public address!
AGP_GameDeathMatch::PostBeginPlay<> 7 1
GameSpyQR - IP: 66.42.163.234 port: 1717 lan: 0 nat: 1
IP: 66.42.163.234 port: 1717 Public: 1 NAT: 0
AGameSpyQR::execQRInit<> - qr2_init<> ERROR<2>
Game engine initialized
PunkBuster Server: pb_sv_SsNext = 933277 <0 to 999999>
PunkBuster Server: pb_sv_LogNext = 8 <1 to 999999>
PunkBuster Server: 0 Power Players loaded from C:\PROGRA~1\AMERIC~1\System\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\PROGRA~1\AMERIC~1\System\pb\pbrcon.dat
PunkBuster Server: PunkBuster Server <v1.032 | A1311 C1.032> Enabled
PunkBuster Server: Game Version [2.0.0]
Any help here would be greatly appreciated! |
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