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Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

This is a discussion on Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed within the GamingToday News forums, part of the The InfoDesk category; Originally Posted by Serio And Crysis is fun as hell, otherwise i wouldn't have spent 100 hours on it, would ...

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  #11  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

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Originally Posted by Serio View Post
And Crysis is fun as hell, otherwise i wouldn't have spent 100 hours on it, would i?
well there is no accounting for taste. Who knows what you enjoy.
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  #12  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

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Originally Posted by Flodgy View Post
Can you give me a link to back up your claim where it has been reduced to 15km2? So far I can't find anything to support that.

It's also a matter of preference, like the original Far Cry, I see Crysis as more of a tech bench than anything else. Also, to say that Far Cry 2 will simply become another Crysis is rather naive, hell, Ubisoft Montreal, not Crytek are making it...
The same company that developed Assassin's Creed, one of the most repetive games ever created?

Seriously, at first, i thought it looked cool enough. But what makes it any less of a tech bench than Crysis?
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  #13  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

Don't avoid my question. If you don't provide a source for the information you spouted myself and many others will call bullshit and you'll look like a tool. Not a nice image.

Assassin's Creed may be repetitive, but hey, it sold a shitload of copies, was refreshing and something different from the norm. As Merrick said, you can't account for everyone's mindset, and just possibly they enjoyed it. The fact it is a planned trilogy and they are going ahead with it says it is successful as well.

Well, Look at the original Far Cry, beautiful engine, all these claims about non-linear action and so on. We got that, to an extent. The game in the end was restricted by it's own plot, and let's face it, do you even remember it all that clearly? Jack Carver was a very poorly developed hero with his obnoxious Hawaiian shirt easily his most memorable trait.

We can look at Crysis in a similar manner, another brilliant beautiful engine, promises on non-linear gameplay, which, we once again are given to an extent. The idea of either going rambo or cloaking about is possible, and there are few other opportunities floating about, but nothing past that. The plot was crap once again, felt like it was tacked on, but at least we got a pretty picture to follow it out in eh?

Far Cry 2 however, by being effectively in an expansive world that is manipulated and changed directly due to the players actions, as well as having multiple different outcomes and ways to play it out, well, that is almost entirely opposite of what Far Cry and Crysis promised isn't it?
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  #14  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

I believe it was in some interview a while ago. Either on IGN or GameReactor. It might just be the fact i have a hard time imagining 50km2 without any but the first loading sequence on the consoles. Look at Oblivion, for example. It was... what? 12km2? It had constant loading sequences, and could barely run on the consoles.

I'm still going to get it because it looks alot, graphically and gameplay, Crysis. It has everything Crysis did, but also everything it didn't. I'm just not expecting alot to avoid getting disappointed.
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  #15  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

I really doubt it'll be reduced to 15 because of how open and alive there promising it, unless you heard them wrong and they might've been saying they reduced it 15km's or something along those lines
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Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

They might have said 15% smaller or something. How big is 50km2?
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Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

Or you know... 50, 15, it's not impossible that you misheard, or someone misspoke. Unless they specifically said "reducing"
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  #18  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement

Story | Far Cry 2 | Ubisoft
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  #19  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

I really hope the AI doesn't end up becoming bullet tanks and take 5 - 10 rounds from an assault rifle to the chest to kill.
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  #20  
Old September 6th, 2008
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Default Re: Far Cry 2 Release Date Moved Up Big Time; Collector's Edition Detailed

Quote:
Originally Posted by Serio View Post
I believe it was in some interview a while ago. Either on IGN or GameReactor. It might just be the fact i have a hard time imagining 50km2 without any but the first loading sequence on the consoles. Look at Oblivion, for example. It was... what? 12km2? It had constant loading sequences, and could barely run on the consoles.

I'm still going to get it because it looks alot, graphically and gameplay, Crysis. It has everything Crysis did, but also everything it didn't. I'm just not expecting alot to avoid getting disappointed.
Regardless, fact is, you cannot provide any credible piece of evidence to support your claim, your own opinions and views completely distort what you think is possible within the game itself due to past experiences you have (ie. Oblivion)

Oblivion was a poorly optimised piece of crap when it came to an open world. Why Bethesda didn't scrap it and create something ground up is beyond me. Oh wait? They want money. This is an entirely different ballgame, maybe not in the monetary sense, but Ubisoft Montreal is aiming to create something far more ambitious than anything Oblivion ever claimed to be, whether they live up to this or not, we shall see. So far however, the feedback is positive and things seem to be working out.

Quote:
Originally Posted by BadHairDay View Post
OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement

Story | Far Cry 2 | Ubisoft
Read that, 50km2. Argument is done.
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Last edited by Flodgy; September 6th, 2008 at 11:32 PM.. Reason: grammar + typos.
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