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B.M. September 8th, 2009 05:57 AM

Re: BorgMan's Alcove
 
Actually... That vector work is the actual model itself. I just didn't render it. The ship will not use TCARS but I'm looking into the possibility of using an enhanced LCARS UI. Not really sure just yet but when the time is there, you'll see ;)

B.M. September 18th, 2009 08:09 AM

Re: BorgMan's Alcove
 
http://img34.imageshack.us/img34/7259/bridge2i.th.jpg
http://img197.imageshack.us/img197/6...abridge.th.jpg

Here's the firstrenderof the bridge itself. I'm really in a hurry so this is all you'll get from me for the weekend ;)

B.M. October 3rd, 2009 03:11 AM

Re: BorgMan's Alcove
 
The bridge is now filled a lot more: bulkheads have been placed, extra consoles (including XI inspired window consoles) and the helm and XO (I think) console is in place as well. Also, I broke up the shape that was the pit with a platform in which the underside of the holographic projector rests, and deepened the pit itself a bit more: makes for a much more interesting view. Ideas about how (and IF) to place wall mounted consoles would be appreciated ^_^

http://img132.imageshack.us/img132/7...module3.th.jpg
http://img62.imageshack.us/img62/865...module2.th.jpg

I forgot to close the entrance to the bridge, so that light that's coming from the outside won't bethere on the final version. Just saying ;)


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