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Old December 2nd, 2003   #21
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Default Re: NOTE to mappers

I like the idea of parking aircraft like actual airfields did. I like to use revetments and hangarswhere you have to taxi out, line up and take off. I hvae no problem with the fly by aircraft ammo boxes. Having to fly back and buzz the field to reload is good enough, especially in some maps where you have to fly a bit to get into action.

Only in Western Europe have I seen alot of random parking in fields that they took off from.
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Old December 2nd, 2003   #22
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Default Re: NOTE to mappers

U like the landing thing , in an ideal world it would be perfect but there are problems, I was on the Custom map in the map pack that takes place in the desert (3 control points, one with a canyon) and I had run out of ammo, so I headed back to base, landed the plane easily e.t.c. then, because I am a Joystick flier and so find it damn hard to get a plane to stick in precisely one position, Ive always got SOME throttle one way or another, so I jump out and stand on the wing, In a main base, facing hte WRONG wa, moving about so peeps know im afk, well Id say all that together there was a good many clues to go by that I was simply standing on the wing because I liked the view but no, after I had been waiting for maybe 20 secs or something, SOme n00b spawns, I was checking my siz cos I knew this might happen but he still came up behind me, So he gets in my plane, obviously I aint 2 chuffed having spent the olast 20 secs to a min twiddling me thumbs waiitng for the plane to reload, so I enter in team chat, hey thats my plane, waiting to re load, e.t.c. no luck, in the end I ended up putting 4 expacks on his wing, calmly walking away, blowing him 2 fuck then grabbing the plane when it respawned, it kinda sounds like a "hey thats my plane asshole, does it have ur name on it, no but im gonna h8 u for grabbing it and TK u anyway" situation but I hope ull appractiate the difference, now im not asking FH to come up with some cpmpletely smacktard proof system, it cant be done, but maybe some other place 2 relaod or something, cos landing at the airfield is just plane suicide a lot of the time, A u have got to land in the place where u are the target of every raping lamer on the map and B: if u are gonna have 2 get out, be it to repair or 2 get more amoo, theres a very hi chacne some n00b will walk off with your plane, I reckon some alternative airports or at least something subtle so we can rearm away from where the rapers go, its not as if peeps who do that kinda thing are gonna have the intelligence 2 find u if u go away so u should b fairly safe.
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Old December 3rd, 2003   #23
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Default Re: NOTE to mappers

Quote:
Originally Posted by B.F. Pierce
Well changing Orel is out of the question. The maps for people who have really good systems and can play the map at max detail
The only thing that bothers me about Orel is that the train station seems so seperate from the rest of the map. A few people tend to stick to station while others fight in the city. Another tank spawn at the center flag of the station might make people more interested in it.

Last edited by yuiop; December 3rd, 2003 at 12:05 AM.
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Old December 3rd, 2003   #24
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Default Re: NOTE to mappers

Quote:
Originally Posted by B.F. Pierce
Well changing Orel is out of the question. The maps for people who have really good systems and can play the map at max detail
That's the point, lots of people who play EVERY map at max detail have lag issues with Orel. Just look at the chat that goes on when people are playing it.

<orel, lagg plzzz>
<h8 ths map>
<be back in 5 min>

Bf1942 has a really crappy engine for hogging resources. The fact that it has no lighting effects or any of the more advanced things that were standard in Quake III years ago is a testament to that. But in Orel do those extra 50 chairs and other purely cosmetic things have to me there? Look at Berlin and Stalingrad they run mint because they have a crapload of objects, but a really small map. Orel has a crapload of objects on a freaking huge map.

The best ingame quote I've heard in Orel sums it up pretty good.

"<was this a test to see what happens when every single object avaliable is put in a map?>"

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Old December 3rd, 2003   #25
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Default Re: NOTE to mappers

Gj on Orel, Pierce, i love it. At least i love certain parts of it, like the forest in the east and the trainstation looks wonderful as well.
But there's some things that really should be considered improving. I think you need to create more chokepoints for the map and remove some of the static objects and you have one of the best maps ever created for BF or any of its mods.

Imho you should remove 2 flags from the town. That wold result in 3 equally important areas and create more action for the flags. Then remove some of the bridges. I think there should only be one bridge for each side to get into town, that should create more action as well. And if you remove some houses from the town to increase framerate even on the lower-end systems (although i doubt you have a perfect framerate when diving towards the town in a stuka f.e.) i think the map could be even more successful then it is now.
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