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Forgotten Hope General Yib-Yab (Off Topic)
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Old October 11th, 2003   #1
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Default howisters need to be turnable again

Just play Crete when someone get a stug across the across the river, firing at the flags with the flak and 2 howisters hill.
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Old October 12th, 2003   #2
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Default Re: howisters need to be turnable again

no they dont i want to crush your week howitzer with my stug *runs over strider with stug*

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Old October 12th, 2003   #3
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Default Re: howisters need to be turnable again

lol srry just deleted it
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Old October 12th, 2003   #4
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Default Re: howisters need to be turnable again

They need to be turnable again, since they are the only usable AT-weapon (on ranges where you could actually survive) on crete right now.
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Old October 12th, 2003   #5
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Default Re: howisters need to be turnable again

Of course they should be turnable so should the deployable MG's.
Can't understand why they removed that in the patch.
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Old October 12th, 2003   #6
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Default Re: howisters need to be turnable again

Quote:
Originally Posted by Peo
Of course they should be turnable so should the deployable MG's.
Can't understand why they removed that in the patch.
They removed that ??? Whatever for ???

The turnrate with direction keys was slow enough not to be able to exploit unrealisticly !

Now it is like RTR again, that sucks !!!! Real fieldguns could all be turned ( if slow )

Last edited by Beast of War; October 12th, 2003 at 08:21 AM.
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Old October 12th, 2003   #7
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Default Re: howisters need to be turnable again

We had to remove it fast because we discovered a problem caused by the turnability and didn't want to delay the patch. Now they are turnable again, I found a way to fix the problem differently.

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