![]() |
howisters need to be turnable again Just play Crete when someone get a stug across the across the river, firing at the flags with the flak and 2 howisters hill. |
Re: howisters need to be turnable again no they dont i want to crush your week howitzer with my stug *runs over strider with stug* |
Re: howisters need to be turnable again lol srry just deleted it |
Re: howisters need to be turnable again They need to be turnable again, since they are the only usable AT-weapon (on ranges where you could actually survive) on crete right now. |
Re: howisters need to be turnable again Of course they should be turnable so should the deployable MG's. Can't understand why they removed that in the patch. |
Re: howisters need to be turnable again Quote:
The turnrate with direction keys was slow enough not to be able to exploit unrealisticly ! Now it is like RTR again, that sucks !!!! Real fieldguns could all be turned ( if slow ) |
Re: howisters need to be turnable again We had to remove it fast because we discovered a problem caused by the turnability and didn't want to delay the patch. Now they are turnable again, I found a way to fix the problem differently. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.