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-   Forgotten Hope General Yib-Yab (Off Topic) (http://forums.filefront.com/forgotten-hope-general-discussion-483/)
-   -   Did you guys take this into effect? (http://forums.filefront.com/forgotten-hope-general-discussion/73822-did-you-guys-take-into-effect.html)

Artie Bucco May 15th, 2003 02:41 PM

Did you guys take this into effect?
 
Some tanks did not have MGs that rotated with the turrent. Many tanks in WWII had MGs that only pointed forward did you guys take this into effect?

Lord Nova May 16th, 2003 12:00 AM

You mean hull mgs and mgs on the turret? Im sure the team is well aware of that one.

BAM May 16th, 2003 03:39 AM

yes yes yes they know that ! look at the Stag hound armored car it have hull gun!

Free May 16th, 2003 07:41 AM

But...:eek: it will be of no use! A gunner have to wait his one or two seconds for some decent shots? Afther that the pilot/main gunner will rotate the turret! I think that reality have a limit in games!:mad:

MonkeyBusiness May 16th, 2003 08:42 AM

But how do you want to implement the hull guns i a way that you can use them? Extra position slot? I mean unlike the coaxial mgs they weren't fully rotatable but there was the possibility to pivot them to a certain degree.

The Jackalx2k May 16th, 2003 09:21 AM

Yes, some tanks have an extra position just for hull gunner.

Neko Reaperman May 16th, 2003 03:21 PM

Maybe the driver should control the hull gun, and a seprate person should control the main turret.... or maybe only on the heavy tanks...

Artie Bucco May 16th, 2003 04:32 PM

No no the driver/gunner spot in S9R mod sucks. Sometimes you have to put gameplay over realism.

raslin May 16th, 2003 05:04 PM

Your opinion

I like the XWW2 way(thats S9RM, now), its 'more' realistic(though not all gunners seperate from driver), and takes...teamwork!

Artie, you must be a rambo in bf...not a good thing...

javierlopez May 16th, 2003 06:13 PM

If they start to put positions and positions in the vehicles we will need 100 persons to play FH. like bf is ok

bye


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