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Forgotten Hope General Yib-Yab (Off Topic)
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Old May 17th, 2003   #21
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Fewer vehicles in a game= Good

im sick of this vehicle combat bullshit..

i want vehicles ingame, but they shouldbt be the centre of attention!
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Old May 17th, 2003   #22
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In a game such as this, they should...

this is a vehicle based game...only if this game was more realistic, would infantry battles work better(running around firing bars...gay...suddenly stopping to fire your enfield into the surprised german...priceless...

But in bf, as it is, vehicles form a core, and in FH, I quite hope they do, as well...but there should never be enough vehicles on a side so everyone can be in something at once...excluding cargo planes and APCs, riding positions basically...
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Old May 18th, 2003   #23
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I'm agree with you RPGreg2600. ANd also with you raslin
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Old May 18th, 2003   #24
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Quote:
Originally posted by Artie Bucco
I do like the idea of a hull MG spot. But having a seperate main gunner and driver is just bad.
yea separate gunner and driver is not good...
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Old May 19th, 2003   #25
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If this netcode was tighter (which it isn't... very flimsy) then yes i could see infantry combat being alot more intense (as opposed to me shooting 2 feet ahead of every moving target).

Real tank crews trained months to get good at what they did... communication was vital. I doubt this can be simulated on any pub server since

1- The gunner and the driver, don't know eachother
2- The gunner and the driver must type out what they want to do
3- How could they agree on anything?

People like to do what they want to do, forcing teamwork on them is kinda limiting the freedom of the game. Maybe if the game had a voice/radio communication system and everyone playing had microphones and only the gunner and driver can talk to eachother (or else really flood the whole voice communication room with dialog) then yes i could somewhat see this work...somewhat
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