Someone should also enhance SP a bit - I used to be the talk of the town with FH42 cuz it was so cool, but COOP in FH2 is so slow cuz bots don't use arty, bots don't use MGs in bunkers often or entrench - And the AI commander is as dumb as a rock... throws the team strategy out of whack every time we are so close to capping the last base... Someone do something about that, I'd give em my sister!!
Was the SP in FH42 really that impressive? I mean, i had some fun, but when I finally tried out online...
4720820
Re: SP map packs available
Ofw. Josef Schneider
December 11th, 2008 04:41 PM
Quote:
Originally Posted by Captain Pyjama Shark
Was the SP in FH42 really that impressive? I mean, i had some fun, but when I finally tried out online...
That's what I thought either.
I can understand ppl that'd like to see more multiplayer, but it is understandable that the team can't deploy more than one guy to SP development, as the overall progress on the mod development is by far more important atm.
4720899
Re: SP map packs available
jumjum
December 11th, 2008 05:53 PM
Quote:
Originally Posted by Captain Pyjama Shark
Was the SP in FH42 really that impressive? I mean, i had some fun, but when I finally tried out online...
Well, it's very different. In 0.7 they don't stay hidden as humans do; they're going to give you plenty of opportunities to shoot - and yes it can get very arcadey, with the player getting 150+ kills, 10+ tank kills and outrageous stuff like that.
Their shooting skills can be amazing. Sometimes they will miss their first shots, but a lot of the time they can shoot a flea at 400 yards: you just cannot show yourself to them for long. If you expose yourself and stand still for more than a couple of seconds you're dead. Although they don't seem to use sniper kits, they can hit you from 400 yards away or more. Thinking of setting up an mg? Better be well placed, because usually a gunner is immediately killed.
They're also incredibly fast from seeing you to shooting you. A human simply can't go prone, let the sight picture shrink and get off a killing shot before the bots do, and most to the time in a "draw" contest, you're going to die. There's also that thing where even after you think you've dropped out of fire behind sandbags or other cover you still somehow get killed an instant later. They usually do an excellent job with artillery. Foy for example is sometimes impossible to move in if you've left an observer alive looking at you, because the 88s are dropping all the time, sometimes at a rate of 10-15 shells a minute - and they're chasing you. You get pretty good mass attacks, with as many as 20 bots coming at you across a field.
Bot armor is deadly, although they usually expose a flank to you at some point - if you can stay alive long enough to hit it.
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Re: SP map packs available
naoko
December 14th, 2008 07:04 AM
damn! i thing you all will show web location in this tread a loot of SP FH2 ...LOL:lol:
my internet is slow and expensive...so that i like SP
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Re: SP map packs available
jumjum
December 14th, 2008 10:41 AM
Sorry, not much SP yet. It makes me sad also.
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Re: SP map packs available
***RedZSandZ***
December 15th, 2008 04:09 AM
Good eve Gents, Yes I'am the RedSand you know... With a new IP etc... etc... Anyway as this account is probably gonna be kicked I would quickly like to make you aware of something...
Us over at BFSP are building FH2's sp experience daily and actively, but we are in need of any help we can get (People with Nav Mesh experience in Maya and 3DsMax are mainly wanted). So please dont sleep on this, if you know anything about SP (I under the watchful eye of guy like SatNav and Clivewell have quickly learned) please contact the community over at BFSP...
I'm all for the expansion of AI and SP playing opportunities (IMO there are far more SPers than make themselves known). But I am quite leery of any effort that is not made in full cooperation and coordination with the FH devs. So that's a first reason to make me reluctant to toss in with any wildcat operation.
Second, I remember your first foray here, and IIRC you got banned in record time, although, if I ever knew, I don't remember why). Perhaps that was because of subterfuge in how you got an account or perhaps it was some other dispute with the mods or devs that has nothing to do with your behavior online. But I gotta tell you I don't have a whole lot of warm-and-fuzzy about what it is you want.
Uh, just what is it you want?
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Re: SP map packs available
mydjinny
December 17th, 2008 07:07 AM
I think we are seeing the begining of an allied offensive, jummy.
Here comes the cavalry, ol' boi... We can lose nuthin by their being here, we might gain by their presence at our sides...
Redsands is but one of these men- And perhaps he may be a worthy ally yet...
4728779
Re: SP map packs available
jumjum
December 17th, 2008 08:01 AM
It's just that I've had my heart broken so many times before. The same old promises; the same old lines: "Sure, I love you kid. You can have all the SP you want when my devs finish up in a couple of days. Just download my mod now. C'mon, you know you want to...."
And then, poof, gone like Keyser Söze. The bastards.
4730630
Re: SP map packs available
mydjinny
December 18th, 2008 10:08 AM
Well, we do have Sidi Reseigh, Tunis and Gerabub in SP already - I've played them - It seems very plausible that they do infact have an SP mod out there and aren't blowing smoke up our... One week, right - Let's wait and see
But I warn ya, fellas - I am African. There is alot of funky voodoo my side of the world, don't play with my emotions. I know people who know people who kill people :-P
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