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Forgotten Hope News Update: 26th November 2008

This is a discussion on Forgotten Hope News Update: 26th November 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by General_Henry *cough*... i wonder who's the first to be TKed. i guess, the tankers would like to ...

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  #91  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

Quote:
Originally Posted by General_Henry View Post
*cough*...

i wonder who's the first to be TKed.

i guess, the tankers would like to pick a MG kit instead of a wrench in 2.15
I'd S-mine it
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  #92  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

Hopefully FH2 will win 2008 MOTY of ModDB by v2.15
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  #93  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

oooh... great news! and really sorry for lily, I didn't know that, must have been bad!


PS: why is the FH wiki listing Operation Lüttich in the map list? O_o

BTW, thank you for listing the statics in the wiki, it makes fan mapping a lot easier IMO!
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  #94  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

This seems amazing

Thank you all FHdevs


There's just one thing...


Quote:
Originally Posted by LIGHTNING [NL] View Post
...The first unique static for this map was added to the build in June 2006. Now, 18 months later...
Aren't we in november 2008?
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  #95  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

Hell yeah!! For being in development for almost 2.5 years Fall of Tobruk must be awesome and it surely looks like it will be just that. Hope Lili gets back to mapping as I love Sidi Rezegh and sure to like the new Tobruk as well.

By the way are the Tunis and Tobruk maps modeled after the real cities and are they both scaled down versions of them? Just got me thinking that Mare Nostrum mod had Tobruk Central which is quite different when comparing to FH2 version (it centered near the Church and Mussolini Piazza so it was not whole city but a part of it).

Tiger really looks big compared to poor Panzer 3. :3
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  #96  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

lüttich is the map list cause it has been officially announced

dont know about the "realism" of the tobruk map
i know lili likes to "keep it real" in his maps, the admiralty building e.g. is set on a small hill and i thinks thats how it was in real live
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  #97  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

FoT is rather realistic as it includes so many places and buildings that were there over 60 years ago. So yeah, you could say it is realistic, of course, to certain extend.

Tunis in other hand is THE counter strike map of FH2. It's just good mapping.
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  #98  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

hmm whas thinking about somthing the tripod MG you can pick up as kit and deploy ones they are deployed can they be moved iff you wanner change your location? i mean or are they stationary until empty out off ammo etc? ones deployed!

And iff you pick up the kit and deploy one and die does the kit die with you ? or the gun for that matter i mean iff its deployed does it stay there until detroyed or does it despawn after an amount off time were it havent been used? and the kit is back were you can pick it up?
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  #99  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

Quote:
Originally Posted by PriestDK View Post
hmm whas thinking about somthing the tripod MG you can pick up as kit and deploy ones they are deployed can they be moved iff you wanner change your location? i mean or are they stationary until empty out off ammo etc? ones deployed!

And iff you pick up the kit and deploy one and die does the kit die with you ? or the gun for that matter i mean iff its deployed does it stay there until detroyed or does it despawn after an amount off time were it havent been used? and the kit is back were you can pick it up?
Let's start at the begining.. you pick up the HMG kit.. you run to a location of choice, and deploy the MG/Mortar and enter it. When you get out of the deployed MG/Mortar you automaticaly pick up the MG/Mortar, so it disapears from where you deployed it, and goes back into your inventory, so you can deploy it again elsewhere. But you cannot move it while beeing deployed. If you want to move to another position, exit it and move to another position and deploy it again

If you die in the deployed MG, you will die, but the MG will stay there until noone uses it for a while.
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  #100  
Old November 27th, 2008
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Default Re: Forgotten Hope News Update: 26th November 2008

Notice: If you position the MG/mortar badly, you must wait for 5-10 seconds before exiting the gun (and therefore picking the gun up again into your inventory). So if you lay it down in a bad position, hop in, wait for 5-10 seconds, then leave and it will be with you. If you dont wait for few seconds, it might not be properly picked up again. This is yet again (afaik) an engine fault.
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