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Forgotten Hope News Update: 20th August 2008

This is a discussion on Forgotten Hope News Update: 20th August 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by Kev4000 Many games I've found have a slow pumping action. Now I'm no expert on shotguns, but ...

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  #81  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

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Originally Posted by Kev4000 View Post
Many games I've found have a slow pumping action. Now I'm no expert on shotguns, but in most games the recoil is absorbed before the pumping animation is played, making the pumping taking up to a second. If someone really wanted to pump it as fast as possible, it would make sense to do it in half a second, faster then a bolt action rifle. Ingame the ROF for shotguns, especially in close quarters, makes a huge difference to whether or not someone lives or dies.
Yes but I just ment that it would look dumb to see some hyper American running around Normandy pumping the shotgun at 70 miles per hour.

Also shotguns aren't super easy to pump. They aren't hard, but they are harder then the movies and video games portray.
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  #82  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

Every pump shotgun that I have handled was very smooth in the action, resulting in pretty good speed. I have never shot more than 3 rounds in a row though.

The thing is you get no accuracy with rapid fire and man does it hurt the shoulder if you don't butt it against you properly.
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  #83  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

In my lengthy police career I've put a lot of rounds through a lot of Remington 870 "riot" guns. I own one as well; the standard police issue number.

It does not take long to get proficient at these; one can handle skeet shooting with no great difficulty. Recoil with full loads, such as police (and military) issued 00 buck, is....Healthy.
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  #84  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

Sexcellent update guys, just a couple of questions though:
Will the Winchester Model 1912 "Trench Gun" get a bayonet? and while we're on the subject i noticed something else without a bayonet...
Spoiler:
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  #85  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

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Originally Posted by LtJimmy View Post
Sexcellent update guys, just a couple of questions though:
Will the Winchester Model 1912 "Trench Gun" get a bayonet? and while we're on the subject i noticed something else without a bayonet...
FH devs said we're getting the SWORD bayonet for the SMLE. From the Winchester's icon in FH1:

It looks like it has the same bayonet as on the m1 garand.
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  #86  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

If they did that, they will make mistake.
M1917 bayonet - Wikipedia, the free encyclopedia
M1905 bayonet - Wikipedia, the free encyclopedia
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  #87  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

Beautiful update as always boys. Loving every screen.

That one shot from behind the Focke-Wolf gave me goosebumps for some reason.

http://forgottenhope.bf1942files.com...90Fi156_03.jpg
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  #88  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

The Fw190 is so schmexy
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  #89  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

So will the Garand's rifle grenade actually be able to penetrate 100mm of armor like it could in real life? Or is it meant for anti-infantry purposes.
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  #90  
Old August 20th, 2008
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Default Re: Forgotten Hope News Update: 20th August 2008

I wonder if we can be able to reload the Garand in the middle of a clip.

The BF2 system is logical, as you lose the ejected clip from your inventory, so no worrying about half-spent stuff.

And I'll guess that the riflenade will be anti-infantry, with the ability to kill soft-skinned vehicles. Might not be enough for Pz2s or Hanomags, but the bane for trucks and kubels, most likely.
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