Forgotten Hope News Update: 20th August 2008
This is a discussion on Forgotten Hope News Update: 20th August 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Man, like the interview with Moddb wasn't enough Best update ever...
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#111
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| Man, like the interview with Moddb wasn't enough Best update ever
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#112
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| Quote:
The final map probably won't have Axis air support. |
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#113
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| No axis air support? I hope you guys don't just make stuff actual realistc and give germans no air support, I loved the late war maps in fh1 with fw-190 vs typhoon in breakthrough. |
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#114
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| I expect the semi auto Garand will function like the semi auto mode on BF2 vanilla's M16 - it does indeed fire as fast as you can click. However, FH2's actual recoil should see to anyone trying to use it as an assault rifle.
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#115
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| Yes, all of the German planes will just be broken down statics, or locked for players immitating the lack of pilots. ![]() (added a smiley so random guests won't actually believe it) |
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#116
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| Quote:
HOwever, in the end, in long range confrontations, the Garand should be equal, no more no less, to the K98k.
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#117
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| German propaganda |
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#118
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| Yes, and actually a Garand has about a 800 yard range of effectiveness. But in Fh2 your not gonna see much at 500 let alone 800. I own a Garand, and I am able to accurately fire with a rate of about 1 shot ever 1 and 1/2 to 2 seconds. Depends.
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#119
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| Hey FH-Devs, it would be great, if that could be done in the next patch: - Just let people drive with tank crew kits, which have also a MP 40 or P38 - Fix the explosions (missiong explosion effects and sounds) - Don't let mines instantly kill big tanks Just my wishes so far. |
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#120
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| If its an AT mine is going to blow a hole in the bottom of a tank.
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The final map probably won't have Axis air support. 













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