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Forgotten Hope News Update: 6th August 2008

This is a discussion on Forgotten Hope News Update: 6th August 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; The best MG42 I have ever seen anywhere. Just look at the reloading lid....

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  #81  
Old August 6th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

The best MG42 I have ever seen anywhere. Just look at the reloading lid.
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  #82  
Old August 6th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

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Originally Posted by .Invictus. View Post
22:11 now. He lied 2 times.
Admiral, I think it's time to open fire.
Fire a broadside!

oh wait, you forgave him?
okay then.
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  #83  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

Looking great as usual. Keep up the good work guys!
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  #84  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

i loved the stuka zu fuss on alpen festung
shelling the church hill from far away parked near an ammo box
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  #85  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

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Originally Posted by Tedacious View Post
Fire a broadside!

oh wait, you forgave him?
okay then.
Welcome back Tedacious!
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  #86  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

The more indirect fire, the merrier. I hope Nebelwerfer will be next
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  #87  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

Quote:
Originally Posted by General Tso View Post
I remember the rocket Hanomag from Close Combat III. You basically got to use it once per game because of the long reload time. Very effective in that RTS.

Will the reload time be similar? Or will it be one (volley) and done?
I don't think they would've spent the time to model it if it were only to be used once per round by some 'tard trying to blow up a tree.
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  #88  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

Well a fairly long reload time would be appropriate anyway as you would need to load all six launchers before you could fire again.

I remember that weapon in CS3, it was scary when it fired and as about the only weapon the Germans had when a KV showed up. I only wish it was that powerful in FH2
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  #89  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

Quote:
Originally Posted by [FtN|GT] Die Happy View Post
i loved the stuka zu fuss on alpen festung
shelling the church hill from far away parked near an ammo box
Or the one in Gold Beach
Good work, nice update.
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  #90  
Old August 7th, 2008
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Default Re: Forgotten Hope News Update: 6th August 2008

Quote:
Originally Posted by Biiviz View Post
I don't think they would've spent the time to model it if it were only to be used once per round by some 'tard trying to blow up a tree.
Like I said, that was in a RTS called Close Combat III. Rounds were capped by default at 30 minutes, so you didn't have time to reload it. Now extended matches lasting over an hour gave you the time to reload, however. There were lots of other indirect fire available, including mortars, artillery strikes and air strikes.

My guess is that faster reloading would give the effect of having a battery of these in battle.
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