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Forgotten Hope News Update: 30th July 2008

This is a discussion on Forgotten Hope News Update: 30th July 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Yeah, I meant this map, too. And what was Road to Ramelle then? BTW: There was a P3 version in ...

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  #141  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Yeah, I meant this map, too. And what was Road to Ramelle then?

BTW: There was a P3 version in FH 1 with turret shields and a short cannon. It had a very nice shooting sound. Will it be back again like that in FH 2? Or maybe the same, but as a P4 then?
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  #142  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

That would be the panzer 3 auf. N, its already ingame, it just need a map to be historical correct.
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  #143  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

This map might turn out to be quite similar to Sector 318 (two uncaps, lots of armor, 4 flags in a line perpendicular to the uncaps, no bottlenecks, strategic flags, or anything especially worth fighting for), whose gameplay I didn't like very much (or "at all", depending on the various SSMs )
It tended to degenerate in tanks camping each other with no one paying much attention to the flags... :\
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  #144  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Quote:
Originally Posted by Uberhauptstormfuhrer View Post
That would be the panzer 3 auf. N, its already ingame, it just need a map to be historical correct.
It could possibly be added to Mareth Line because Lightning or someone (I forget who) said that the units that got the Tiger in North Africa also had Ausf. N's as support.
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  #145  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Quote:
Originally Posted by Anonymous_Gamer View Post
I can see it now, a group of n00bs standing around one of these camels and endlessly shooting it to see if it will ``die´´
And I will be there leader!
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  #146  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

No one wants destroyable hedges... for many reasons.. including lag, ridiculous amount of networkable objects, destroyed tactical design, glitch-risks etc etc... the current system is brilliant, with a unified setup which still leaves options open for mappers to create varied Normandie maps. Its nice.
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  #147  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Yes, it's a simply imposible idea, to keep some coherence all hedges of the map would need to be destroyable and this can't work performance wise, you can test this problem in other mods with some maps filled with destroyable objects.
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  #148  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Is it possible to have some parts of a hedge destroyable wihout too much lag eetc ?
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  #149  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Yes, the key is the number of destroyable objects, few don't lag, but then there is no coherence, or all or nothing
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  #150  
Old July 31st, 2008
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Default Re: Forgotten Hope News Update: 30th July 2008

Quote:
Originally Posted by John_McClane View Post
Yeah, I meant this map, too. And what was Road to Ramelle then?

BTW: There was a P3 version in FH 1 with turret shields and a short cannon. It had a very nice shooting sound. Will it be back again like that in FH 2? Or maybe the same, but as a P4 then?
Road to Ramelle:




Its a shame this map never caught on with the server admins. It was hardly ever played. The only times I really played it was in private clan battles or by voting on a server. Most people didn't, and don't have map-pack 6 it seems.

But it was a really fun map with great flanking opportunities and a nice push map system.
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