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Forgotten Hope News Update: 20th April 2008

This is a discussion on Forgotten Hope News Update: 20th April 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by [79th]Sgt-D I don't think so... If a squad achieve to reach the shore, land, gather, and avoid ...

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  #271  
Old April 30th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by [79th]Sgt-D View Post
I don't think so...

If a squad achieve to reach the shore, land, gather, and avoid to lose his leader among the bloodlusty brit hunters, I think he deserves to be able to spawn on him.


it would be good if the germans start out with NO flag but a spawnpoint, since a team with no flag cannot spawn on SL


(this effect is there when in Sidi the axis lost all flags they could not spawn on SL anymore.)
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  #272  
Old April 30th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by General_Henry View Post
it would be good if the germans start out with NO flag but a spawnpoint, since a team with no flag cannot spawn on SL


(this effect is there when in Sidi the axis lost all flags they could not spawn on SL anymore.)
So how do you plan to spawn in the first time? :S total contradiction.

If axis have a spawn point, they could always spawn with the SL.

Anyways, dont bother too much guys, you can allways swim



.. beeing serious... in the beta testing sessions we had lots of problems trying to keep those filthy germans out of our island... since it's so big, is just a matter of time.
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  #273  
Old April 30th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by =7DR=von.small View Post
Please don't tell me this is going to be another Tobruk for bofors spamming... One guy can hold off an entire army just by clicking their mouse.

1 bofors for every 3 planes is balance imo for FH2, not necessarily realistic I know but balanced, or make the bofors reload time a lot longer.

After the above quote I am thinking that the map will be dominated by every British soldier running to the bofors cannons and then when they can't get on one - idling waiting for a flag cap.

Just wait till I memorize the bofors positioning and then I can toast'em with my stuka .

Also I think that squad spawning should be disabled in junkers then the squad leader wouldn't be obligated to fly aroun the map instead get into action, land safely, then wait for others to spawn, then attack.
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  #274  
Old May 13th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

I notice the clock on the main FH2 update page has passed 1800 GMT...

Patch time
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  #275  
Old May 14th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by Aussie89 View Post
I notice the clock on the main FH2 update page has passed 1800 GMT...

Patch time
The news says 'Friday the 16th of May 2008 at 1800 GMT.', looks like you are a bit early...the latest thread on the update is here:
Forgotten Hope News Update: 10th May 2008
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  #276  
Old May 14th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

The news also says "available on Wednesday the 14th of May"
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  #277  
Old May 14th, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

That is only the password protected version, the password for that will be released on Friday.
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