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Forgotten Hope News Update: 20th April 2008

This is a discussion on Forgotten Hope News Update: 20th April 2008 within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Do we get quad Bofors?...

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  #111  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Do we get quad Bofors?
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  #112  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

omfg it took me 10 minutes to clean up the drool

omfg

omg

srs

fk too exicited, will post coherently later

omfg
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  #113  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

words can not express this awesomeness..
and I can now imagine what the FH2 Berlin 1945 will be like, with volksturm truppen on dual panzerfaust bikes against IS-2 tanks
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  #114  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Any chance the Germans get the Panzerfaust on their bicycles ?



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  #115  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

wow, just wow! one of my favorite map from FH1 is finally in Fh2, splendid!
i'm most impressed - however, there's some quirks that i have with the map. it sort of looks like you guys ported the map over to bf2 engine, and that's okay... but it needs some fine tuning.

- on the picture with the wrecked JU52, the tree's need to be pointed upwards, trees normally don't grow perpendicular to the ground. so these look pretty unnatural. also, there's should be alot more dirt showing, because the aircraft crashing into the ground would destroy the grass layer .

on the bf109 picture it looks like the bridge is misaligned with the road, and the airfield - it's kinda barren to be honest.. but then again you guys wanted to have high performance with a high view distance.. so maybe it is better the way it is. i just hope in more close combat areas it's denser in objects.

the variation in ground textures seems to be kinda flat. in fh1 crete there were areas of dry ground and then lush green grassy areas.. i kind miss that. there's not enough color it seems : (

http://forgottenhope.filefront.com/s...08crete_06.jpg
instead of using "roads" to portray marks left on the runway from aircraft, i would use something else.. something more subtle. it looks like the aircraft is following a automobile roadway to take off. and it's kinda unconvincing.

i think the map could use some more vegetation overall..

sorry if i'm nitpicky.. the map looks great regardless, and i'm thoroughly looking forward to the patch. : )

PS: if noone can stand in the ju52 because of that bf2 issue, i hope the exit points are just outside of the exit doorway (for realism, you know?)

Last edited by katzinski_0; April 21st, 2008 at 07:21 PM..
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  #116  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by katzinski_0 View Post
wow, just wow! one of my favorite map from FH1 is finally in Fh2, splendid!
i'm most impressed - however, there's some quirks that i have with the map. it sort of looks like you guys ported the map over to bf2 engine, and that's okay... but it needs some fine tuning.

- on the picture with the wrecked JU52, the tree's need to be pointed upwards, trees normally don't grow perpendicular to the ground. so these look pretty unnatural. also, there's should be alot more dirt showing, because the aircraft crashing into the ground would destroy the grass layer .

on the bf109 picture it looks like the bridge is misaligned with the road, and the airfield - it's kinda barren to be honest.. but then again you guys wanted to have high performance with a high view distance.. so maybe it is better the way it is. i just hope in more close combat areas it's denser in objects.

the variation in ground textures seems to be kinda flat. in fh1 crete there were areas of dry ground and then lush green grassy areas.. i kind miss that. there's not enough color it seems : (

http://forgottenhope.filefront.com/s...08crete_06.jpg
instead of using "roads" to portray marks left on the runway from aircraft, i would use something else.. something more subtle. it looks like the aircraft is following a automobile roadway to take off. and it's kinda unconvincing.

i think the map could use some more vegetation overall..

sorry if i'm nitpicky.. the map looks great regardless, and i'm thoroughly looking forward to the patch. : )

PS: if noone can stand in the ju52 because of that bf2 issue, i hope the exit points are just outside of the exit doorway (for realism, you know?)
I asume you read all the info I posted earlier, so.. :

Regarding the Maleme Aerodrome, IRL the aerodrome was an improvised runway.. a hangar is allready too much artistic freedom.

About vegitation, this map is more acurate in "look" compared with Fh07's crete, and as I stated before, more trees with this incredible viewdistance = lag.

About the trees growing the wrong way.. well indeed, I should look for a correction of that thingy :P but is it at the bottom of the priority list .. also THAT particular location is almost out of the combat area .

I will consider the other suggestions for a version tweak, dont know if it could hit the patch tho.

Thanks.
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  #117  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

if only the tractors horn could kill people

cant wait to drive it through the enemys frontline.

Tractor ftw. Bike looks cool tho...tractor still wins.
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  #118  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by Archimonde0_0 View Post
Tractor ftw. Bike looks cool tho...tractor still wins.
Dont say that, you didnt used the bike, for now =D

My wish is to see a german jumping from the JU52..., and a balanced Matilda
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  #119  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

yay bike! Always a good fight on 0.7... can't wait!
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  #120  
Old April 21st, 2008
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Default Re: Forgotten Hope News Update: 20th April 2008

Quote:
Originally Posted by LIGHTNING [NL] View Post
No, the chute does not open automatically. However, we have added a countermeasures for unrealistic HALO (high altitude, low opening) jumps. You need to open your chute at least 3 seconds before you hit the ground or you will die.
I'm happy to hear that. Though maybe it should be a bit more, maybe 5 seconds, to encourage deploying the chute the second you are out of the plane. I'll trust you to find the optimal time during betatesting.
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