Forgotten Hope 2 Newsupdate
This is a discussion on Forgotten Hope 2 Newsupdate within the Forgotten Hope General Discussion forums, part of the Battlefield Mod: Forgotten Hope category; Link wasn't working for me either, so I re-uploaded it. Check my post to see it....
| Forgotten Hope General Discussion Discuss on the bf1942 FH mod here! |
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#111
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| Link wasn't working for me either, so I re-uploaded it. Check my post to see it.
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#112
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| Quote:
so the MG42 was more powerfull than the MG3 = it's a total arcade nonsense wanting to fire with a MG without being prone |
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#113
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| That Mg-34 looks amazing! |
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#114
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| Why a German soldier has the stick mag Tommygun? I want to see it on British hands!
__________________ I seriously don't remember posting this. In memoriam Unite and Revolt! April 1st, 2008 - November 9th, 2008 ![]() |
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#115
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| I guess he earned it in a poker game |
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#116
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| ****gratuit swearing removed****I would be happy with 2 maps and maybe some vehicles and kits but come on please I cant wait much longer First Stike has made an awesome mod in less then one half the time you guys have put into this "THING" so think before slapping a few more months on your so called "DEVELOPMENT".
__________________ Last edited by Lobo; October 3rd, 2007 at 06:38 AM.. |
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#117
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| Bryan Nitro, FS has been developing so much time like us, they started with BF2. If you don't like it play FS or whatever floats your boat. And second, don't swear |
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#118
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| The scope of FS wasn't as large as the scope of FH2. Also FS appeared for BF2 soon after FH2 started to crank out their stuff, but then decided to port to 2142 as it offered more acceptable code towards what they were trying to achieve. Also FS has had a much more stable core Dev team. As has been emphasised MANY times. FH2 has pretty much been built up from nothing. The only thing that still links it to BF2 is the graphics engine, and a few palm trees. EVERYTHING else in the mod has been hand made from nothing but the imagination of the Dev's, every rock, every shrub, every house, building, box, ladder, chair, table, vehicle, weapon, and bunker! And then you need to skin it all! Code EVERYTHING so that it reacts appropriatly ingame (which also requires testing) and also figure out ways to code in game features that the engine wasn't exactly designed to do in such a way that the game is stable (remember PR's system when it was first introduced?? How many realses did it take them to get that working smoothly?? For many that mod was unplayable purely due to some coding defects that only MORE DEVELOPMENT TIME could fix). Once all of this was done the Dev's began to work on Maps to include all of their beautiful artwork. If you look at the mini-maps of their battles and then photo's of the actual battle grounds you will see just how much painstaking research has gone into the layout of these maps! And once again, everything needs to be tested so that there are no random CTD's and that map objectives are structured in such a way that the tide of battle could swing either way (something that can be rather hard to do). Now that i've once again gotten all of that out of my system. All i can say is WOW! That MG34 looks like a really infantry shredder! Also would we be able to see some pics of the PzB39, Boys, and No.74 anytime in the not too distant future??
__________________ =2AIF=, about as professional as Aussies are about get |
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#119
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| Hi guys! I am sittin in a internet Caffe in Ireland, Cork - well this city sux lol. It's my third week now, didn't find a job yet (recruiting periods are so damn annoying,in terms of waiting, and long) but these news are making me less depressed i wanna see more beta sreenshots keep it up.
__________________ Baptised in fire 40 to 1 Spirit of spartans death and glory Soldiers of Poland seckond to none Wrath of the wehrmacht brought to a halt |
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#120
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| Yeah, more screenshots
__________________ Yes? |
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keep it up. 



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