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-   -   "88" guns and the Tiger (http://forums.filefront.com/forgotten-hope-general-discussion/315654-88-guns-tiger.html)

Gen'l Knight May 29th, 2007 10:11 AM

I wonder how the new network coding of the BF2 engines will enable more accurate representations of the dev's coding?

There are some times now that I think the tank I'm shooting at has a force field my shots are so ineffective.

And I can sympathize with Uber- to see a Tiger/Panther go down in a couple of shots can be frustrating.

I will not claim to know all the sweet spots as some of you obviously know - a big factor I'm sure...

Coca-Cola May 29th, 2007 10:29 AM

Quote:

Originally Posted by No.8 wire man (Post 3704137)
Coke..mate, you better go and find a good tank sim to get anywhere near the realism aspects or the historically accurate features you're looking for. The FH devs do an amazing job working with this game engine as it is but it will never be a sim (stating the obvious) it was never meant to be.

I found this:
Simmers Paintshop - Steel Fury: Kharkov 1942

Unfortunately, it's only in its' alpha stage and I have CTD a few times.

wjlaslo May 29th, 2007 01:18 PM

Quote:

Originally Posted by Gen'l Knight (Post 3705355)
I wonder how the new network coding of the BF2 engines will enable more accurate representations of the dev's coding?

There are some times now that I think the tank I'm shooting at has a force field my shots are so ineffective.

And I can sympathize with Uber- to see a Tiger/Panther go down in a couple of shots can be frustrating.

I will not claim to know all the sweet spots as some of you obviously know - a big factor I'm sure...

Could I become a thread hijacker and turn this into a "tank sweet spot" thread? I would say it's like the best way to take out an IS2. Hit it with a Geballte Ladung twice in the cupola and the thing is blown to smithereens.

No.8 wire man May 29th, 2007 01:22 PM

Quote:

Originally Posted by Coca-Cola (Post 3705374)
I found this:
Simmers Paintshop - Steel Fury: Kharkov 1942

Unfortunately, it's only in its' alpha stage and I have CTD a few times.


Have seen it before, good screenshots btw, will keep an eye on this one.

Gen'l Knight May 29th, 2007 02:09 PM

Quote:

Originally Posted by wjlasloThe2nd (Post 3705613)
Could I become a thread hijacker and turn this into a "tank sweet spot" thread? I would say it's like the best way to take out an IS2. Hit it with a Geballte Ladung twice in the cupola and the thing is blown to smithereens.

Hehe please do... :clap:

Coca-Cola May 29th, 2007 10:22 PM

It's only a matter of time before Fuzzy gets a hold of this thread and turns it into a "your mom's" sweet spot thread.

mydjinny May 29th, 2007 11:56 PM

Quote:

Originally Posted by Meadow (Post 3703215)

I believe the 88 is already in game just not finished or textured properly yet, and the devs have said we'll see it 'when it's ready for public consumption'.


HALELUJA!


About the tanks:
I've always thought the tanks (and all vehicles) for that matter could actually be a bit more realistic simply by having the dual speed possibility suggested in the GEARS thread. All it requires is giving the dash option players have to vehicles also so they stay in group @ same speed or speed up to their individual top speeds...
Simple addtion, major effect...


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