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Towed Artillery Ok, just so I can get this out of my mind and dreams, are we going to see any kind of towed artillery peices again? A why were they taken out of later FH1 realeases? I wasnt around for that stuff. Was it never used, abused, or just glitchy? |
They were taken out because people got massive lag from them, and I think they could make the server unstable. Either way it would be nice if towed arty made a come back, even though I never really used it when it was around for the brief time it was. |
The problem I have with towed pieces is it will be misused and turn the game into a type of caravan demolition derby, I mean what will be achieved by towing arty pieces all over the map. It would be something from Monty Pythons Flying Circus. Can anyone imagine tow-able pieces being set up properly with defenses i.e. sandbag or dugout positions - no I can't. Unless there was a way to set up defensive positions before the round started, now that would be radical!! |
But why not be able to move an artillery piece behind a small hill or rise in the earth, so that you can always keep the enemy guessing where you'll be? If it doesn't cause too much problems, I'd be all for this. |
This sounds like a great idea if it can be pulled off without severe lag or fps loss. |
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I'd be keen on moving equipment around if is done right. |
I think he's talking about like towing a 4 ton 40mm bofors (example) around behind a Tractory Lorry then deploying it in place.. have it deploy it's stabilizing arms, while riasing it's wheels and then become a usable PCO weapon. ....Well not first release unfortunately :) |
For me arty would not have to be towed stationary arty can shoot all over the map and you got (when they get there) mobile arty (+ mortars) But towed AT guns and AA would be very much liked |
towed artillery would be cool to ambush enemy tanks :) |
If having towed artillery in FH2 is possible I sure want my mobile Flak 18 gun :naughty: http://www.achtungpanzer.com/article...es/88mm_ab.jpg |
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