F.Y.I. add a & between the T and A and you have an original thread...
3700569
Pornska
May 26th, 2007 06:43 PM
Quote:
Originally Posted by No.8 wire man
The problem I have with towed pieces is it will be misused and turn the game into a type of caravan demolition derby, I mean what will be achieved by towing arty pieces all over the map. It would be something from Monty Pythons Flying Circus.
Can anyone imagine tow-able pieces being set up properly with defenses i.e. sandbag or dugout positions - no I can't.
If you look at it that way almost any vehicle can turn a public game into a Monty Pythons Flying Circus; Dingo cart-racing, crusader bumper cars, BF-109 stunt planes, etc. It depends on the people that use the vehicle on how they are going to use it; if they intend to ruine other peoples fun with it by using it for ''unrealistic or unathentic'' gameplay there isn't much stopping them, unless servers start pushing in roleplaying rules.
3701832
Admiral Donutz
May 27th, 2007 12:42 PM
It will be a day in heaven if and when we get (re) deployable (towable) vehicles and such.
And I fail to see why they wouldn't work for above mentioned reasons by Polska.
3701977
craka)(craka
May 27th, 2007 03:05 PM
Nobody will properly use it in public servers, Devs shouldn't even bother spending time on such a feature since it will be useless. Artillery isn't used that much anyway. How many people do you see grabbing a Sexton instead of some faster vehicle like a Cromwell or a Sherman?! I know that towable artillery isn't a Sexton but I'm just trying to make a point.. It would still be fun to have an '88 hidden under the shadow of trees on Operation Goodwood. But it will rarely happen..
3702568
No.8 wire man
May 27th, 2007 09:28 PM
Quote:
Originally Posted by Admiral Donutz
It will be a day in heaven if and when we get (re) deployable (towable) vehicles and such.
So this is perhaps the reason why we haven't seen one of these in game yet!!
3702724
mydjinny
May 28th, 2007 12:25 AM
I know for a fact that some guns can be towed in FH2...It's been mentinoed somewhere before.
What I'd love is for every big gun (i.e Howitzer, AT, AA) to have
a) the ones that spawn at points (depending upon historic accuracy of whether or not the base was controlled before the battle),
b) the ones that can be towed from a main base so that you can expect to be surprised by guns that weren't placed before...
c) And finally, guns that are positioned before the map begins but are mobile guns that can be repositioned later....
Personally, I think the argument goes FOR towable guns over those in FH0.7.
Apart from the lag it caused (apparently), those guns were more 'SENSIBLE' cuz you move them, cannot fire until you deploy them unlike the running-gunboat that exists in FH 0.7 now..So that argument about the Monty python gun...i don't think that holds water.
The towable 88 would blow up the gunner if he tried firing before deployment. And when it was deployed it was statinary until the driver decided to repack it. Very strategic - Not a rape-machine
From what I see, the devs are going for strategy-with-the-action and not the DICE's shootemup of Vanilla 42, so I think towable guns would add to what makes FH2 such a different WW2 game...
3702743
Coca-Cola
May 28th, 2007 12:50 AM
Quote:
Originally Posted by mydjinny
The towable 88 would blow up the gunner if he tried firing before deployment. And when it was deployed it was statinary until the driver decided to repack it. Very strategic - Not a rape-machine
This actually happened...you could undeploy/"repack" them in BF42!?!? I thought that part of the story was myth but wowzas! *starts to pray..."don't submit to the idiots on public servers, don't su..."*
3703263
Pornska
May 28th, 2007 08:27 AM
Quote:
Originally Posted by craka)(craka
Nobody will properly use it in public servers, Devs shouldn't even bother spending time on such a feature since it will be useless. Artillery isn't used that much anyway. How many people do you see grabbing a Sexton instead of some faster vehicle like a Cromwell or a Sherman?! I know that towable artillery isn't a Sexton but I'm just trying to make a point.. It would still be fun to have an '88 hidden under the shadow of trees on Operation Goodwood. But it will rarely happen..
Artillery can be very effective in Battlefield, to the point where the recieving end will always bitch about it and the server admins have to add in little rules to reduce the whining.
People usually say that Artillery isn't effective are usually also the quickest to whine when their precious Tiger tank get's shelled away.
3703269
Tas
May 28th, 2007 08:32 AM
Quote:
Originally Posted by Coca-Cola
This actually happened...you could undeploy/"repack" them in BF42!?!? I thought that part of the story was myth but wowzas! *starts to pray..."don't submit to the idiots on public servers, don't su..."*
While it made use of some interesting coding, the vehicle itself was absolute crap. It was attached to the "tractor" at all times, so while you may be safe from fire, if someone opened up with a MG on the tractor, you would get blown up along with it.
3703508
RexRaptor
May 28th, 2007 12:04 PM
Quote:
Originally Posted by craka)(craka
Nobody will properly use it in public servers, Devs shouldn't even bother spending time on such a feature since it will be useless. Artillery isn't used that much anyway. How many people do you see grabbing a Sexton instead of some faster vehicle like a Cromwell or a Sherman?! I know that towable artillery isn't a Sexton but I'm just trying to make a point.. It would still be fun to have an '88 hidden under the shadow of trees on Operation Goodwood. But it will rarely happen..
Actually...
The Sexton is *the* ultimate tank-killing weapon in Liberation of Cain and Goodwood. It's quick, and it arcs enough to be good for both Arty and Anti-tank. Tigers, Panthers and Panzerwhores of all races, creeds and religions..
Beware, of teh Sexyton.
In all seriousness, it *is* one of the better allied vhehicales.
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