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Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

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  #91  
Old December 7th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

Yes, yes you can.
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  #92  
Old December 15th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

Cheese and bratwurst, you're going to make one of these packs for FH2 right? Sounds and symbols are awesome already, but I think they could be better (even just adding swastikas would be good).
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  #93  
Old December 15th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

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Originally Posted by wjlasloThe2nd View Post
Cheese and bratwurst, you're going to make one of these packs for FH2 right? Sounds and symbols are awesome already, but I think they could be better (even just adding swastikas would be good).
Unfortunately, iirc client side mods are not possible in the BF2 engine.
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  #94  
Old December 16th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

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Originally Posted by foodmaniac2003 View Post
Unfortunately, iirc client side mods are not possible in the BF2 engine.
That's a real shame.
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  #95  
Old December 16th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

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Originally Posted by foodmaniac2003 View Post
Unfortunately, iirc client side mods are not possible in the BF2 engine.
thats not total correct. The FH2 patcher is one solution to solve this, if you get the permission to use it . Also Cheesy now is official FH dev so he's forced to listen to them who brought him. And they must watch out that they don't violate with the right of some certain countrys. Also you have some sounds included from me in FH2, I could do a soundpack but that would only replace some minor sounds, I think it's not that neccessary. They are relatively good and on high quality.
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  #96  
Old December 16th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

stuka diving sounds from FH1 are the best ever. i wished it had those...and also the sounds of the of the flak88 or any other artillary or tank cannons could had been louder like the one i enjoy from this sound pack....its too bad that it isnt as simple as to replace...
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  #97  
Old December 16th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

I agree on that Stuka issue. I even suggested bringing it back in FH2 itself. The one that we have right now is too weak.

I don't feel the fear effect it's supposed to cause. It goes like "Waaaaa" instead of "WAAAAAAAOOWWW" if you know what I mean
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  #98  
Old December 19th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

guys..

there is no a sound pack, who contains Shots at the disance..

i will explain.. example, Battle of Foy, if nobody fire, you can hear shots.. like a background sounds.. explosions, mahcinegun fire.. if you can , voices..

if somebody have or known a place were i can download those sounds,, i will be happy

Becuase im making a Stalingrad map for a game called Rise of Nations.. the map is boring.. i think whit those sounds, it will be more fun
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  #99  
Old December 19th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

oh Ron, great, but i donīt now how use his editor
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  #100  
Old December 19th, 2007
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Default Re: Historical Sound and Texture Pack by Mr. Cheese and Bratwurst: SUMMARY EDITION

Well I've managed to use the FH1 Stuka dive noise for FH2. If you want too PM me.
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