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Forgotten Hope General Yib-Yab (Off Topic)
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3528369
What will FH2 add in terms of gameplay?
dyin
February 10th, 2007 02:14 AM
Hey guys,

I have played FH hope on bf42 for a long and it is by far the best shooter out there (until my bf cd broke last year). But I actually think that all that flag capturing is quite unnatural. I would love to see more objective gameplay. Things like: destroying a building or bridge befor moving to the next point, Holding a point as long as possoble until (fictional) reinforcements arrive, stealing some documents, getting more supplies if you have won the last map, ...
The way the shooting works, the maps, the vehicles, ... will all be great I know it because I know what you guys can do, but I haven't heard that much about new gameplay ideas. Maybe that is because I haven't read some stuff but I would like to know
3528429
Re: What will FH2 add in terms of gameplay?
Biiviz
February 10th, 2007 03:57 AM
A Capture the Flag mode but with some secret maps or documents would be quite nice to see.
3528604
Re: What will FH2 add in terms of gameplay?
ctz
February 10th, 2007 07:53 AM
well, there's a lot of stuff already which will be announced in news in due course. i've written 3000 lines of gameplay python already for fh2.

to give a sense of scale the commander radio stuff we announced a few weeks ago is 82 lines of python.
3528621
Re: What will FH2 add in terms of gameplay?
dyin
February 10th, 2007 08:46 AM
Rrr sounds sexy. Don't you want to give as some sneak peeks into the gameplay? I'm realy anxious to see some ideas you have put into motion
3532334
Re: What will FH2 add in terms of gameplay?
It's Happy Fun Ball!
February 12th, 2007 02:58 PM
Quote:
Originally Posted by ctz View Post
well, there's a lot of stuff already which will be announced in news in due course. i've written 3000 lines of gameplay python already for fh2.

to give a sense of scale the commander radio stuff we announced a few weeks ago is 82 lines of python.
I have no idea what that means, but it sounds good!
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