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2 more questions, 1.i) why is the carrier on midway not sinkable with ship cannons? i was messing around with the zeros and that val plane thing, they show damage hits but when you use that big transporter ship with the one cannon on the back there is no hit detection. 1.ii) similar problem with the japanese landing craft, easy to blow them up/strafe them in planes but when using that small torpedo boat, the torps just pass right through them, and the big gun on the back of the ship shoots right through the landing craft too. 2. is there any way to make the ai clever without them owning the hell out of you? I mean i was playing cretan village single player and it was really good but as with all other single player maps, if the ai is set to normal or above, the enemy ai is always 100x smarter then your teams, i mean the enemy ai always spawn in the right places, use good kits and generally hit things. the ai on your team all spawn right at the back flag when they are needed to hold the forward outpost.. They all just stand around there like they are on holiday. While the enemy ai are wtf owning all the bots on your team and the game expects you to kill off 150 of them just to breake even. so what im asking for i guess is, is it a bug with the carriers or a balancing issue? and is there any way to tweak the ai so that both teams are smart and not just the enemies? |
Re: 2 more questions, Quote:
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Re: 2 more questions, ah ok thanks |
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