I tried searching for the thread on draw times but im bad at searching
I just want to get confirmation from the devs about how switching to nades is gonna work. I feel nade spamming would be greatly reduced if it took a while to switch between your gun and your nade, and vice versa. This would force the player to use the nade in situations where he has cover and is explicitly trying to clear a hard point. You would really have to make a conscious choice to use nades and when in this situation.
As it is now, you can switch to nades within a second, toss em all rapid fire, and switch back to your gun, all under 5 seconds. This makes it so people just spam nades while charging, letting em throw nades while running right on top of the enemy.
I'm hoping there is going to be a good 1.5-2 second draw time between shouldering your weapon (dont really need to have a first person animation, just add a period of empty screen as the hands go off-screen to get the nade) to having a usable nade. Once you have the nade in your hand, im ok with having it being able to be thrown quickly, but there also should be a large draw time when you switch back to your weapon.