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-   -   Quick grenade question (http://forums.filefront.com/forgotten-hope-general-discussion/282275-quick-grenade-question.html)

charlesbian October 14th, 2006 10:10 PM

Quick grenade question
 
I tried searching for the thread on draw times but im bad at searching :(

I just want to get confirmation from the devs about how switching to nades is gonna work. I feel nade spamming would be greatly reduced if it took a while to switch between your gun and your nade, and vice versa. This would force the player to use the nade in situations where he has cover and is explicitly trying to clear a hard point. You would really have to make a conscious choice to use nades and when in this situation.

As it is now, you can switch to nades within a second, toss em all rapid fire, and switch back to your gun, all under 5 seconds. This makes it so people just spam nades while charging, letting em throw nades while running right on top of the enemy.

I'm hoping there is going to be a good 1.5-2 second draw time between shouldering your weapon (dont really need to have a first person animation, just add a period of empty screen as the hands go off-screen to get the nade) to having a usable nade. Once you have the nade in your hand, im ok with having it being able to be thrown quickly, but there also should be a large draw time when you switch back to your weapon.

Cadyshack October 14th, 2006 10:37 PM

Re: Quick grenade question
 
No objections here, just shouldnt this be under suggestions?

Also, are rifle grenades gonna have more splash? They dont even reach half the splash of regular grenades. I'm still all for a firing delay, but it would be nice for them to do more damage or have more than 1 rifle nade.

pvt. Allen October 14th, 2006 11:13 PM

Re: Quick grenade question
 
No, it's a question, not suggestion.:)

As for throwing grenades, as far as I know it is possible to throw them while holding weapon in one hand and well, since they're pretty important asset for a soldier, I bet military did all the effort even back then to make the easily accesable. I don't think there is much that can be done to prevent grenade spamming, in some cases of assaulting it is quite realistic anyway.

ctz October 15th, 2006 03:49 AM

Re: Quick grenade question
 
the only definition of grenade spamming i recognise is: standing by a source of ammo and throwing an unlimited number of grenades (bf/fh1942), or resupplying yourself as you throw an unlimited number of grenades (bf2).

throwing 3 or so grenades in quick succession isn't really spam imho

Sleestack October 15th, 2006 04:07 AM

Re: Quick grenade question
 
There are certain maps where if you die with nades in your pocket, you are wrong.

I agree with CTZ.

Frederf October 15th, 2006 08:08 PM

Re: Quick grenade question
 
A realistic and balanced implimentation of grenades would have a non-instant "setup time" where you move the grenade from your pocket to your hand.

Lainer October 15th, 2006 08:34 PM

Re: Quick grenade question
 
Quote:

Originally Posted by ctz (Post 3287906)
the only definition of grenade spamming i recognise is: standing by a source of ammo and throwing an unlimited number of grenades (bf/fh1942), or resupplying yourself as you throw an unlimited number of grenades (bf2).

throwing 3 or so grenades in quick succession isn't really spam imho

I agree.....The way grenades work is a bit unrealistic.....However I have never really had a problem with it. And with camping a nade box and chucking nades like mad....No problem with that. I have read accounts of a handfull of germans defending a hill and running low on ammo just useing grenades to fend off waves of of commies.

schoolkid October 15th, 2006 08:35 PM

Re: Quick grenade question
 
Quote:

I feel nade spamming would be greatly reduced if it took a while to switch between your gun and your nade
But would be completely unrealistic. Grenades are supposed to be easy to access, and I think CoD2 does a great job of representing this. A better solution would be to lengthen the "resupply time" of grenades next to ammo crates. For example, you only get 1 grenade every 10 seconds, etc.

btw, how is FH team implementing ammo crates in FH2? Will it still be in boxes around the map and APCs, or just the Support guy?

Jetro October 15th, 2006 09:36 PM

Re: Quick grenade question
 
Hopefully they'll go the BF2 route and eliminate ammo boxes completely relying on supply trucks or paradrops to resupply troops instead of conviently placed ammor dumps.

Crazy Wolf October 15th, 2006 09:43 PM

Re: Quick grenade question
 
Hmm, I'd like it if ammo dumps could be destroyed or depleted.


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