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Forgotten Hope General Yib-Yab (Off Topic)
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Old September 19th, 2006   #61
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Default Re: Newsupdate September 18th -

Quote:
Originally Posted by [11.Frw]Krüger
Will the 4x50kg bombs drop at the same time, or will it be one button pressed and one bomb goes?
Wasn't the real deal dropped as one bomb from each wing at the same time (to keep the balance of the plane)?

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Old September 19th, 2006   #62
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Default Re: Newsupdate September 18th -

coolness
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Old September 19th, 2006   #63
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Default Re: Newsupdate September 18th -

I don't usually make nearly pointless posts about news updates, but...

STUKA!!!! WOOHOO!!!
/me bounces up and down excitedly
The look, the sound (going off FH1), the weapon system perfectly implemented...the DESTRUCTION!!

/me regains composure

Of course, the Bedford looks nice, too.
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Old September 19th, 2006   #64
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Default Re: Newsupdate September 18th -

A dev. question : whenever DICE/EA release a new patch, do you feel it eases your modding or do new problems arise ? I am not familiar with coding and stuff and maybe this doesn't affect you at all, but interested in hearing if you've encountered setbacks or improvements regarding the new BF2 patches ?
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Old September 20th, 2006   #65
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Default Re: Newsupdate September 18th -

Quote:
Originally Posted by Gauntlet
Wasn't the real deal dropped as one bomb from each wing at the same time (to keep the balance of the plane)?
I think there was a possibility for the pilot to toggle between dropping either 2 small ones, all 4 small, the "big baby", or just dropping away the whole bunch of high explosives (mostly used to bomb ships or statics).



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Old September 20th, 2006   #66
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Default Re: Newsupdate September 18th -

Nice work guys. I can't wait for the release.
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Old September 20th, 2006   #67
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Default Re: Newsupdate September 18th -

Amazing. The first version will already be bigger than most full-price games! (and better of course)
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Old September 20th, 2006   #68
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Default Re: Newsupdate September 18th -

Quote:
Originally Posted by Hairstylist
A dev. question : whenever DICE/EA release a new patch, do you feel it eases your modding or do new problems arise ? I am not familiar with coding and stuff and maybe this doesn't affect you at all, but interested in hearing if you've encountered setbacks or improvements regarding the new BF2 patches ?
v1.01 and v1.12 broke a few things which still aren't fixed, and probably won't ever be.

In 1.4 the way "No Vehicles" mode was implemented was batshit insane. I think they were on drugs. Don't get me wrong: it's a nice mode, good idea and we can work with it without problems, it's just needlessly complex and inflexible.

But in general we don't have any problems with patches themselves. The only problems we have is that the debugger and editor is never kept in sync with the publicly released version, and that the changelog never fully describes what has been changed.
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Old September 20th, 2006   #69
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bf2 editor 1.3 work on bf2 1.4 or the fh dev must wait for bf2 editor 1.4????

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Old September 20th, 2006   #70
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Default Re: Newsupdate September 18th -



It would be nice if the devs could also do interior renders of the Bedford truck just like that one in the pic possibly with the same equipment installed and mg's mounted at the sides.
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