A dev. question : whenever DICE/EA release a new patch, do you feel it eases your modding or do new problems arise ? I am not familiar with coding and stuff and maybe this doesn't affect you at all, but interested in hearing if you've encountered setbacks or improvements regarding the new BF2 patches ?
Wasn't the real deal dropped as one bomb from each wing at the same time (to keep the balance of the plane)?
I think there was a possibility for the pilot to toggle between dropping either 2 small ones, all 4 small, the "big baby", or just dropping away the whole bunch of high explosives (mostly used to bomb ships or statics).
A dev. question : whenever DICE/EA release a new patch, do you feel it eases your modding or do new problems arise ? I am not familiar with coding and stuff and maybe this doesn't affect you at all, but interested in hearing if you've encountered setbacks or improvements regarding the new BF2 patches ?
v1.01 and v1.12 broke a few things which still aren't fixed, and probably won't ever be.
In 1.4 the way "No Vehicles" mode was implemented was batshit insane. I think they were on drugs. Don't get me wrong: it's a nice mode, good idea and we can work with it without problems, it's just needlessly complex and inflexible.
But in general we don't have any problems with patches themselves. The only problems we have is that the debugger and editor is never kept in sync with the publicly released version, and that the changelog never fully describes what has been changed.
It would be nice if the devs could also do interior renders of the Bedford truck just like that one in the pic possibly with the same equipment installed and mg's mounted at the sides.
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