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Re: Newsupdate September 18th - Quote:
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Re: Newsupdate September 18th - coolness |
Re: Newsupdate September 18th - I don't usually make nearly pointless posts about news updates, but... STUKA!!!! WOOHOO!!! /me bounces up and down excitedly The look, the sound (going off FH1), the weapon system perfectly implemented...the DESTRUCTION!! /me regains composure Of course, the Bedford looks nice, too. |
Re: Newsupdate September 18th - A dev. question : whenever DICE/EA release a new patch, do you feel it eases your modding or do new problems arise ? I am not familiar with coding and stuff and maybe this doesn't affect you at all, but interested in hearing if you've encountered setbacks or improvements regarding the new BF2 patches ? |
Re: Newsupdate September 18th - Quote:
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Re: Newsupdate September 18th - Nice work guys. I can't wait for the release. |
Re: Newsupdate September 18th - Amazing. The first version will already be bigger than most full-price games! (and better of course) |
Re: Newsupdate September 18th - Quote:
In 1.4 the way "No Vehicles" mode was implemented was batshit insane. I think they were on drugs. Don't get me wrong: it's a nice mode, good idea and we can work with it without problems, it's just needlessly complex and inflexible. But in general we don't have any problems with patches themselves. The only problems we have is that the debugger and editor is never kept in sync with the publicly released version, and that the changelog never fully describes what has been changed. |
bf2 editor 1.3 work on bf2 1.4 or the fh dev must wait for bf2 editor 1.4???? |
Re: Newsupdate September 18th - http://i38.photobucket.com/albums/e1...rwithMG42s.jpg It would be nice if the devs could also do interior renders of the Bedford truck just like that one in the pic possibly with the same equipment installed and mg's mounted at the sides. |
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