Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > Forgotten Hope General Yib-Yab (Off Topic)

Remember Me?

Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

Reply
 
LinkBack Thread Tools Display Modes
Old July 18th, 2006   #71
11
 
snotvod's Avatar
 
Join Date: May 26th, 2005
Location: Belgium
Status: Available
1,623 posts, 0 likes.
Rep Power: 24
snotvod knows it's spelt 'colour'snotvod knows it's spelt 'colour'snotvod knows it's spelt 'colour'
Default Re: Newsupdate July 17th

I can imagine three or four players standing around that candle, mesmerized by the flame, and than i throw a grenade in the bunker
All those statics are just stunningly beautyful and those radiosets are photo-realistic !!

And BTW, i dont think those bunkers are big and empty enough to produce an echo.

The agnostic dyslexic guy who suffered from insomnia stayed up all night, wondering if there's a Dog.
snotvod is offline   Reply With Quote
Old July 18th, 2006   #72
1of2 remaining FaithNomore fan
 
Join Date: July 7th, 2006
Status: Available
283 posts, 0 likes.
Rep Power: 0
NTH_NL has disabled reputation
Default Re: Newsupdate July 17th

When you're driving in a tunnel you get a resonating sound, that the kind of sound I mean (Drive thry Brussel with its many tunnels and u know what i mean ).
But hey lets not get into details here, the statics look just great !!!
NTH_NL is offline   Reply With Quote
Old July 18th, 2006   #73
Aw, c'mon Cyan, it's quality!
 
Safe-Keeper's Avatar
 
Join Date: September 28th, 2004
Location: Norway, flooding P2P sites with decoys
Status: Making a mod
1,243 posts, 0 likes.
Rep Power: 25
Safe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputation
Default Re: Newsupdate July 17th

Quote:
the radio in fh2 on the otherhand...my god. i dont know whether i want to sit down and use it, or to shoot it to see if it blows up
It won't. You can throw a grenade at them and they'll still work. Just another handy fact I learned from Call of Duty.

As for the radio, I have a suspicion and hope it'll be more than a static, especially with all the "talk" on the forums about alternative ways of handling communication (radio men, squad members who can't communicate outside their squads except by means of shouting, etc.).

Noting new on submarines? [ducks]



Safe-Keeper is offline   Reply With Quote
Old July 18th, 2006   #74
The mullet has you
 
Hairstylist's Avatar
 
Join Date: December 31st, 2004
Location: Spago's
Status: hairstylin'
195 posts, 0 likes.
Rep Power: 0
Hairstylist is a n00b
Default Re: Newsupdate July 17th

Hey, the mod looks finished ! Let's release this bad boy
Hairstylist is offline   Reply With Quote
Old July 18th, 2006   #75
Proud to be American
 
Toekar's Avatar
 
Join Date: August 20th, 2005
Location: Republic of Texas
Status: Available
871 posts, 0 likes.
Rep Power: 22
Toekar has nothing to be ashamed ofToekar has nothing to be ashamed of
Default Re: Newsupdate July 17th

That would be cool... playin with the current tanks and such. But, we need to wait, and from updates like this it will be well worth it.
Toekar is offline   Reply With Quote
Old July 18th, 2006   #76
FH Dev
 
Mr_Cheese's Avatar
 
Join Date: June 12th, 2004
Location: Reading, UK
Status: Available
2,000 posts, 0 likes.
Rep Power: 27
Mr_Cheese has been known to help peopleMr_Cheese has been known to help people
Default Re: Newsupdate July 17th

Hmm, how will the camo net be done - solid or not?
If it's solid then tanks/arty could fire, hit the net and the splash would kill the PaK crew.

FH2 Mapper

Historical Texture and Sound Pack for FH 0.7 Released! -> Here!
Mr_Cheese is offline   Reply With Quote
Old July 18th, 2006   #77
omfgwtfbbqhax(?)
 
albin0's Avatar
 
Join Date: July 18th, 2006
Status: Available
15 posts, 0 likes.
Rep Power: 0
albin0 has disabled reputation
Default Re: Newsupdate July 17th

hallo im new here. Oy devs, anything much in the way of troop/character models been done yet?
Heres an idea; civilians...evey war game lacks them, yet every war has em. Its probably not possible, i know nothing about modding or programming, but it would be something original, and would influence the way the game is played.
Heres another idea that probably cant be done; vehicle main gun barrels dont traverse through trees and houses, can they be made'solid' ie; tank in a narrow lane cant turn turret 180 degrees. Maybe i should just reinstall OFP and STFU, hehe.
ta

Last edited by albin0; July 18th, 2006 at 09:05 AM.
albin0 is offline   Reply With Quote
Old July 18th, 2006   #78
Its cupnoodles not cuponoodles
 
SacredLizard's Avatar
 
Join Date: April 22nd, 2004
Status: recently dead, though optimistic
928 posts, 0 likes.
Rep Power: 25
SacredLizard has nothing to be ashamed ofSacredLizard has nothing to be ashamed of
Default Re: Newsupdate July 17th

Cheese, the trick would be to avoid hitting the net. But if this is not possible, I know that the nets that we have from 42 don't have collision on the inside, only on the outside, so you could stand on top of them, but if you were under them you could jump through

SacredLizard is offline   Reply With Quote
Old July 18th, 2006   #79
11PzG Grunt
Major
 
FactionRecon's Avatar
 
Join Date: August 4th, 2003
Location: North Carolina, US
Status: Available
3,906 posts, 0 likes.
Rep Power: 29
FactionRecon is familiar with GFFactionRecon is familiar with GFFactionRecon is familiar with GF
Send a message via AIM to FactionRecon
Default Re: Newsupdate July 17th

I just can't wait to put a strafing run on those bunkers.

FactionRecon is offline   Reply With Quote
Old July 18th, 2006   #80
Aw, c'mon Cyan, it's quality!
 
Safe-Keeper's Avatar
 
Join Date: September 28th, 2004
Location: Norway, flooding P2P sites with decoys
Status: Making a mod
1,243 posts, 0 likes.
Rep Power: 25
Safe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputationSafe-Keeper has a sound reputation
Default Re: Newsupdate July 17th

For the next update: Could you perhaps, rather than showing us new vehicles, weapons, or statics, show us some UI, elaborate on Commander's abilities, tell us which maps to expect, or expand on some other feature? If you have them more or less ready, that is.

That bunker looks awesome. Add a working door and it'll be really great to sit in there with your radio (it's not a static, right?) with the PAK regularly going off above you, drizzling dirt from the walls and ceiling and making the whole bunker shake.



Safe-Keeper is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind