This update is just plain awesome. The new bunker statics and furniture just look so real and will give FH2 in 'the building compartment' so much more atmosphere. Superb work Lobo and Primo Itch. I especially dig those new gas lanterns; can't wait to see the 'creepy' shadows they create on the bunkerwalls as you walk by them.
In the newsupdate either Bugs or StrangerThanFiction mentions:
''Right below the entrenchment, you will find another underground bunker. Although you might have trouble getting any sleep when the PAK is firing, at least you are out of danger.''
After reading this section of the newspost I thought maybe it is possible to add a nice ''dust effect'' to the underground section of the bunker when a static gun, like a Pak, is shooting above it. So it looks like the ground on top of the bunker is shaking/moving by the force of the gun fireing, and is 'washed'/poured inside the underground section through cracks in the bunkerwalls.
After reading this section of the newspost I thought maybe it is possible to add a nice ''dust effect'' to the underground section of the bunker when a static gun, like a Pak, is shooting above it. So it looks like the ground on top of the bunker is shaking/moving by the force of the gun fireing, and is 'washed'/poured inside the underground section through cracks in the bunkerwalls.
Yes, we have talked about this idea for our undergrounds, I think it can be done
Wow! Those are all amazing! Those details add tons of atmosphere - I can't wait to explore them! It would be great if there was the "dust falling from roof" effect too...
FH2 Mapper
Historical Texture and Sound Pack for FH 0.7 Released! -> Here!
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