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Re: Newsupdate July 17th Those statics looks so real and authentic, I'm just speechless! Wow, 1 more point to the FH team! In fact, they look so real that I even felt like I was gonna fall off that bed if I moved a little :p |
Re: Newsupdate July 17th Great work Lobo and Primobiba !!! Now we have where to be hidden :D |
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Re: Newsupdate July 17th Oh man. What great statics you guys are making. I mean, every bit of it is so atmospheric, I can tell I might get killed because I'm admiring the detail so much. Great update gang. |
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Oh, yes, and here's a question...why is the door to the bunker facing the enemy (judging my direction of Pak 40 barrel). That would be a idiotic way to make it...since the enemy could then fire straight into the bunker, and kill everyone...making it useless. I hope that will be fixed. ALL THAT BEING SAID, its still all absolutly beautiful.=D |
Re: Newsupdate July 17th I believe the Pak can be moved/rotated, just like in FH1! |
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Re: Newsupdate July 17th Heh, that was just something I noticed there. Just had to nit pick, as usual.:D |
Re: Newsupdate July 17th Hehe np. It struck me as odd too, first time I saw it. It's a 360 emplacement though, so they can rotate the gun pretty much as needed. |
Re: Newsupdate July 17th The first couple of days after the first release there won't be any fighting, because everyone will be walking around sightseeing :lol: Great job, once again! |
Re: Newsupdate July 17th Woooww! Look all these statics! CoooOOoooL! Great job! ;) |
Re: Newsupdate July 17th yeah, there is no way im fighting anyone first few rounds, we should have the devs act as tour guids showing us the sites :D |
Re: Newsupdate July 17th Jenkl + A_tree: Please die.:mad: You guys just go play Cod or Mohaa again... Dont complain, I think this is one of the best updates ever, becose you can see how adicted and experianced the FH team is! |
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I need cofee... - Lobo cant you model a nice espresso machine? |
Re: Newsupdate July 17th I can get you some Coca Cola for time being?:-) |
Re: Newsupdate July 17th any one notice that that PAK barrel is pretty much level with the ground , allied tankers good luck getting a shot. great job devs , i will be spending most my time crusing around the desert checking out stuff like this before i even think of playing multiplayer :D |
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You didnt noticed this is a test map? I wonder if ther wil be versions with Mg's and motars etc. I just cant wait to drop my grenade in that whole and killing a nice squad of jerry's |
Re: Newsupdate July 17th Looking more and more like Cod2 (in terms of visuals and quality of models and stuff), it's amazing. Although on my PC it'll probably look more like how i play BF2 (not so good). The dust in bunker effect i think was in Cod2 aswell, looks really nice when something big explodes ontop and all the dust falls and stuff. I'm still waiting for more ironsight pics, especially of the bolt action rifles (no, not the snipers - nobody likes snipers except snipers, which......is everyone :mad:), but it'll come in due time. :D |
Re: Newsupdate July 17th Great job on the statics. This mod is pushing the bar a notch higher for all other (BF2) mods. Will you be able the hear echoing when shooting inside the bunker ? You know that hollowish sound that you hear when making noise inside a bunker. |
Re: Newsupdate July 17th I can imagine three or four players standing around that candle, mesmerized by the flame, and than i throw a grenade in the bunker :p All those statics are just stunningly beautyful and those radiosets are photo-realistic !! And BTW, i dont think those bunkers are big and empty enough to produce an echo. |
Re: Newsupdate July 17th When you're driving in a tunnel you get a resonating sound, that the kind of sound I mean (Drive thry Brussel with its many tunnels and u know what i mean;) ). But hey lets not get into details here, the statics look just great !!! |
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As for the radio, I have a suspicion and hope it'll be more than a static, especially with all the "talk" on the forums about alternative ways of handling communication (radio men, squad members who can't communicate outside their squads except by means of shouting, etc.). Noting new on submarines:(? [ducks:p] |
Re: Newsupdate July 17th Hey, the mod looks finished ! Let's release this bad boy ;) |
Re: Newsupdate July 17th That would be cool... playin with the current tanks and such. But, we need to wait, and from updates like this it will be well worth it. |
Re: Newsupdate July 17th Hmm, how will the camo net be done - solid or not? If it's solid then tanks/arty could fire, hit the net and the splash would kill the PaK crew. |
Re: Newsupdate July 17th hallo im new here. Oy devs, anything much in the way of troop/character models been done yet? Heres an idea; civilians...evey war game lacks them, yet every war has em. Its probably not possible, i know nothing about modding or programming, but it would be something original, and would influence the way the game is played. Heres another idea that probably cant be done; vehicle main gun barrels dont traverse through trees and houses, can they be made'solid' ie; tank in a narrow lane cant turn turret 180 degrees. Maybe i should just reinstall OFP and STFU, hehe. ta |
Re: Newsupdate July 17th Cheese, the trick would be to avoid hitting the net. ;) But if this is not possible, I know that the nets that we have from 42 don't have collision on the inside, only on the outside, so you could stand on top of them, but if you were under them you could jump through |
Re: Newsupdate July 17th I just can't wait to put a strafing run on those bunkers. |
Re: Newsupdate July 17th For the next update: Could you perhaps, rather than showing us new vehicles, weapons, or statics, show us some UI, elaborate on Commander's abilities, tell us which maps to expect, or expand on some other feature? If you have them more or less ready, that is. That bunker looks awesome. Add a working door and it'll be really great to sit in there with your radio (it's not a static, right;)?) with the PAK regularly going off above you, drizzling dirt from the walls and ceiling and making the whole bunker shake. |
Re: Newsupdate July 17th Yeah, I'd actually like it a lot more if we got some deatils on game features that you guys have implemented rather than a whole bunch of screenies. |
Re: Newsupdate July 17th My, my, we have been productive, haven't we Lobo?? Muy excellante! |
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Re: Newsupdate July 17th looking good! |
Re: Newsupdate July 17th Very nice, luckly I got to see it before I went on my holiday. :p I'm posting a bit "late" now then. Lovely interior! |
Re: Newsupdate July 17th Hey...you know I still didn't get an answer about armorment on the Tobruks...they should have at LEAST one MG34, if not a 37mm AT, or tank turrets (they used Re35, HE39, and Souma tank turrets in them), or even AA emplacements. |
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Re: Newsupdate July 17th a clanmate tells me the gun/house collision thang cant be done, but im still curious whether civilians could be put into the game (as ai presumably). I will continue to make foolish suggestions :) ta |
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Looking forward to the first video. |
Re: Newsupdate July 17th Very nice, best lot of statics yet. This is one of the few true total conversion mods for BF2. My Phazon sense is tingling, I have a feeling the next update has something to do with playermodels. ;) |
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Re: Newsupdate July 17th So are we going to see more then just 1 map with a bunch of statics and vehicle placements? I don't mean to sound crude, but given how long you folks have been working on this, how many models that you only need to port over to the bf2 engine, and the fact that we're hitting the 1 year anniv of bf2, it seems to be only 1 maybe 2 maps so far, a handful of vehicles, and a few statics. In comparison to other mods like POE2, for example, who has all vehicles pretty much done (From scratch), player models done (not completely from scratch but pretty close), and 9-10 maps done with modifying all statics (from scratch), a crap load of new ones, and even new environment changes right down to the grass(from scratch), with 2 or 3 new game modes. Timeline has been similar, and team size is close to the same as well. They are looking to be in a much better place right now then FH, and I'm lost with how, if at all, this mod is truely progressing. Yes I know this is being done for free, and yes I know its done on their own time, I have even told people to stuff it for asking when, but I am NOT asking when, I am simply pointing out that FH doesn't seem to be making much headway in comparison to the other mods being created right now, and I was simply wondering what the reason was. It may be as simple as "There are actually 7 different maps that we've shown, its just that they are all desert and look similar" or "Its actually only 1 map, but we are focusing on other areas right now" Just wondering. |
Re: Newsupdate July 17th Not to put POE down, but their models are of less quality than FH2's in many cases, POE can release whenever they think they have enough vehicles and guns and they can make it work, but FH2 is suppost to be a convincing wwII experience, you cant have that without sertain vehicles, guns and statics. Progress is most sertainly being made. |
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Btw. not a dev so any answers given by me are not to be taken as fact but are more my guesses. |
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I do not agree that POE's quality is any less, however, they can make greater use of existing BF2 content (Despite this, they have chosen to replace much of it with their own stuff anyway). Also, any modern mod is assisted by the fact that it does not have to contend with the multitude of different equipments used by all sides in WWII-- because of prevailing armor design concepts, and the rapid pace of weapons development during the war. Just the British tank force in North Africa, for example, looks almost completely different from early 41 to late 42, and requires a half dozen or so different tanks with many potential subvariants. Modern armored forces are centered around the concept of the main battle tank, and if you make one tank, you have fulfilled the minimum tank requirements for an entire army. There are stilll many other vehicles needed for a modern mod--APCs, recon, artillery, soft transport, aircraft--however, FH2 needs the same range of vehicle types--and again in many different flavors. We are not trying to make everything, but if we do not make enough, it will fail to provide the depth that is part of made FH1 a successful mod. I am sorry if you are feelling impatient, but you are simply mistaken in your impressions about FH's progress. Edit: Eglaerinion beat me to it :) |
Re: Newsupdate July 17th I would say that it should be worth the wait. Not knowing how far along they (the dev team) are doesn't seem to bother me. I think that its nice that they take the time to even let us in on the progress that they have made every week. In fact, it seems pretty asinine to post your comparative analyses in this thread, since it seems more of a place to respond specifically to those things which were in the update for this week. |
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