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Discuss on the bf1942 FH mod here!

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Old July 19th, 2006   #91
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Default Re: Newsupdate July 17th

Very nice, best lot of statics yet. This is one of the few true total conversion mods for BF2.


My Phazon sense is tingling, I have a feeling the next update has something to do with playermodels.

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Old July 19th, 2006   #92
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Default Re: Newsupdate July 17th

Quote:
Originally Posted by Phazon
My Phazon sense is tingling, I have a feeling the next update has something to do with playermodels.
You must have been reading the totalbf2 forums
Quote:
Originally Posted by Lobo[FH]
We still need to finish important things every total conversions need: player models (expect good surprises very soon about this), animations, sounds, gameplay, WW2 statics. This can't be done in one month, no matter how many Quakes or BF2142's are released.
Nice update as always !! It seems that Lobo does more work then the most mod-teams in a whole month .
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Old July 19th, 2006   #93
Aw, c'mon Cyan, it's quality!
 
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Default Re: Newsupdate July 17th

Quote:
player models (expect good surprises very soon about [player models])
Good news.
Quote:
Nice update as always !! It seems that Lobo does more work then the most mod-teams in a whole month .
Yesh. He's always been exceedingly scary that way.



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Old July 19th, 2006   #94
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Default Re: Newsupdate July 17th

Quote:
Originally Posted by albin0
a clanmate tells me the gun/house collision thang cant be done, but im still curious whether civilians could be put into the game (as ai presumably).
I will continue to make foolish suggestions
ta
Making aditional teams is very well possible but you will not see civilians in FH. The mod is war orientated and playing as a civilian would not fit in that scenario. Including them as AI won't be done either, again since this is a "war game" and civilian casualties may be too offending to some people. It's a game, we try to keep this war clean. For this same reason you won't see any extermination squads or anything like that ingame.
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Old July 19th, 2006   #95
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Default Re: Newsupdate July 17th

So are we going to see more then just 1 map with a bunch of statics and vehicle placements?

I don't mean to sound crude, but given how long you folks have been working on this, how many models that you only need to port over to the bf2 engine, and the fact that we're hitting the 1 year anniv of bf2, it seems to be only 1 maybe 2 maps so far, a handful of vehicles, and a few statics.

In comparison to other mods like POE2, for example, who has all vehicles pretty much done (From scratch), player models done (not completely from scratch but pretty close), and 9-10 maps done with modifying all statics (from scratch), a crap load of new ones, and even new environment changes right down to the grass(from scratch), with 2 or 3 new game modes. Timeline has been similar, and team size is close to the same as well. They are looking to be in a much better place right now then FH, and I'm lost with how, if at all, this mod is truely progressing.

Yes I know this is being done for free, and yes I know its done on their own time, I have even told people to stuff it for asking when, but I am NOT asking when, I am simply pointing out that FH doesn't seem to be making much headway in comparison to the other mods being created right now, and I was simply wondering what the reason was.

It may be as simple as "There are actually 7 different maps that we've shown, its just that they are all desert and look similar" or "Its actually only 1 map, but we are focusing on other areas right now"

Just wondering.
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Old July 19th, 2006   #96
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Default Re: Newsupdate July 17th

Not to put POE down, but their models are of less quality than FH2's in many cases, POE can release whenever they think they have enough vehicles and guns and they can make it work, but FH2 is suppost to be a convincing wwII experience, you cant have that without sertain vehicles, guns and statics. Progress is most sertainly being made.

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Old July 19th, 2006   #97
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Default Re: Newsupdate July 17th

Quote:
Originally Posted by hotsync
how many models that you only need to port over to the bf2 engine
I could be wrong, but my understanding is that EA/DICE has requested that nothing (models) be ported directly from bf1942, and FH has chosen to comply with this request. I believe anything that FH did both a new model and skin for is fair game, but anything they just re-skinned (many vehicles) needs to be redone from scratch.
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Old July 19th, 2006   #98
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Default Re: Newsupdate July 17th

Quote:
Originally Posted by hotsync
So are we going to see more then just 1 map with a bunch of statics and vehicle placements?
No the map shown in updates is a test map, you'll get to see the real maps when they are nearly done and probably only need balance testing. Remember that FH maps are based on real battles and thus the artistic license is alot more restricted than other mods.
Quote:
I don't mean to sound crude, but given how long you folks have been working on this, how many models that you only need to port over to the bf2 engine, and the fact that we're hitting the 1 year anniv of bf2, it seems to be only 1 maybe 2 maps so far, a handful of vehicles, and a few statics.
Same as above but if you check this thread by NCOL to see what vehicles/weapons are ingame (or ready to be put ingame), there are alot of them done already.

Quote:
In comparison to other mods like POE2, for example, who has all vehicles pretty much done (From scratch), player models done (not completely from scratch but pretty close), and 9-10 maps done with modifying all statics (from scratch), a crap load of new ones, and even new environment changes right down to the grass(from scratch), with 2 or 3 new game modes. Timeline has been similar, and team size is close to the same as well. They are looking to be in a much better place right now then FH, and I'm lost with how, if at all, this mod is truely progressing.
PoE can build fantasy maps without having to do any research on historical accuracy. PoE has only reskinned the playermodels and can use pretty much all the animations from vanilla for their weapons. So you can't really compare them that easily. Modding a modern game to a modern mod takes less work than modding a modern game to a WW2 mod. Btw. I don't think PoE's quality is any less than FH's quality tbh.

Quote:
Yes I know this is being done for free, and yes I know its done on their own time, I have even told people to stuff it for asking when, but I am NOT asking when, I am simply pointing out that FH doesn't seem to be making much headway in comparison to the other mods being created right now, and I was simply wondering what the reason was.
From what signs do you draw this conclusion, there is not a single mod that shows updates and content as regularly as FH2.
Quote:
It may be as simple as "There are actually 7 different maps that we've shown, its just that they are all desert and look similar" or "Its actually only 1 map, but we are focusing on other areas right now"
Again test map in updates.
Quote:
Just wondering.
No problem, hope I answered some questions.

Btw. not a dev so any answers given by me are not to be taken as fact but are more my guesses.



Thanks for the great sig Braun!
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Old July 19th, 2006   #99
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Default Re: Newsupdate July 17th

Quote:
Originally Posted by hotsync
So are we going to see more then just 1 map with a bunch of statics and vehicle placements?

It seems to be only 1 maybe 2 maps so far, a handful of vehicles, and a few statics.
Just because you have not seen other maps, it does not mean there aren't any others in progress. We are not planning on showing any maps, until they are nearly done. For this we need a lot of statics, among other things

Quote:
Originally Posted by hotsync
I'm lost with how, if at all, this mod is truely progressing..
We are showing new content on a weekly basis. There are also many things developing that you do not see, because they are either too early WIP to show, or they depend on other visual elements that are still incomplete.

Quote:
Originally Posted by hotsync
FH doesn't seem to be making much headway in comparison to the other mods being created right now, and I was simply wondering what the reason was...
I don't really see how you could come to this conclusion. It might be accurate to say FH has much farther to go than most other mods, but from what I can tell, we are making rapid progress.

I do not agree that POE's quality is any less, however, they can make greater use of existing BF2 content (Despite this, they have chosen to replace much of it with their own stuff anyway). Also, any modern mod is assisted by the fact that it does not have to contend with the multitude of different equipments used by all sides in WWII-- because of prevailing armor design concepts, and the rapid pace of weapons development during the war. Just the British tank force in North Africa, for example, looks almost completely different from early 41 to late 42, and requires a half dozen or so different tanks with many potential subvariants. Modern armored forces are centered around the concept of the main battle tank, and if you make one tank, you have fulfilled the minimum tank requirements for an entire army. There are stilll many other vehicles needed for a modern mod--APCs, recon, artillery, soft transport, aircraft--however, FH2 needs the same range of vehicle types--and again in many different flavors.

We are not trying to make everything, but if we do not make enough, it will fail to provide the depth that is part of made FH1 a successful mod. I am sorry if you are feelling impatient, but you are simply mistaken in your impressions about FH's progress.

Edit:
Eglaerinion beat me to it

Frog blast the vent cores!

Last edited by StrangerThanFiction; July 19th, 2006 at 09:20 AM.
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Old July 19th, 2006   #100
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Default Re: Newsupdate July 17th

I would say that it should be worth the wait. Not knowing how far along they (the dev team) are doesn't seem to bother me. I think that its nice that they take the time to even let us in on the progress that they have made every week. In fact, it seems pretty asinine to post your comparative analyses in this thread, since it seems more of a place to respond specifically to those things which were in the update for this week.

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