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-   -   Newsupdate 26th June (http://forums.filefront.com/forgotten-hope-general-discussion/261310-newsupdate-26th-june.html)

BUGS]FHMod[ June 26th, 2006 12:57 PM

Newsupdate 26th June
 
Another news update is coming along today at 1900 GMT:

http://forgottenhope.bf1942files.com...ws&id_news=175


Enjoy!

Komrad_B June 26th, 2006 12:59 PM

Re: Newsupdate 26th June
 
Yeah! Can't want!

EDIT : Nvm, nice!

What kind of gun of gun will we see in this gun emplacement ?

FlyGuy45 June 26th, 2006 01:00 PM

Re: Newsupdate 26th June
 
This makes staying up for 24 worth it!


Aruuuugggga!Nice Update!

Gen'l Knight June 26th, 2006 01:01 PM

Re: Newsupdate 26th June
 
Yey, first poster or so.

Welcome, bizness to the upper echelon of society as we know it today. May you develop long and prosper!

Truck looks good - nice to skoot around the desert with my dear.

I need one of those arty emplacements in my back yard to ward off summer heat!

Nice buildings, good work one and all!

oscar989 June 26th, 2006 01:05 PM

Re: Newsupdate 26th June
 
http://forgottenhope.bf1942files.com...anvilla_02.jpg

Look at the Italian war poster! I am having high hops for seeing the Italians in the first release.:bows: O and there is another on the back building! Can we get a closer look at it?

FatJoe June 26th, 2006 01:05 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by PzReg1|BUGS
Another news update is coming along today at 1900 GMT:

Bugs.. 1900 GMT was one hour ago :D

But it's up so it's allright..
Looking great guys.. Love it all :p

Oh and Welcome Bizness :)

Mr_Cheese June 26th, 2006 01:11 PM

Re: Newsupdate 26th June
 
Congrats Bizness at making the team! :) Singleplayer duties...? ;) That house looks great Toddel and all those small accessiories will definitely come in very useful. Truck looks good too. I'm intrugued by the arty emplacement - where does the wooden bunker/wall fit into it? I love the camo netting though :)

Good job devs (and Toddel) :)

Green_Vietnam June 26th, 2006 01:12 PM

Re: Newsupdate 26th June
 
the testmap is really shaping up nicely,

I bet its great to just drive around in it and check all the buildings out,...

Pornska June 26th, 2006 01:14 PM

Re: Newsupdate 26th June
 
Very nice update, especially the villa!

And congrats to bizness :D

Jimbom June 26th, 2006 01:15 PM

Re: Newsupdate 26th June
 
WOW!!! I am just blown away by this update .....:eek:

The Villa and FlaK trench both look amazing!!!!! The level of detail you guys manage to produce never ceaces to amaze! :D

Take your time with it guys its starting to shape up really nicely! FH2 is gonna completely outclass every other mod for BF2 when its released of that i am certain.

Thanks for all you hard work guys heres one on me :beer:

Jimbom

Eglaerinion June 26th, 2006 01:19 PM

Re: Newsupdate 26th June
 
Congrats on making the team bizness, hope this will mean ace bot support for FH2. It will make alot of people happy for sure.

And great job Toddel and all the devsters that worked on these statics.

BUGS]FHMod[ June 26th, 2006 01:20 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by FatJoe
Bugs.. 1900 GMT was one hour ago :D

Forum was down for me but did not want to delay the news...

FatJoe June 26th, 2006 01:24 PM

Re: Newsupdate 26th June
 
yeah, ofcourse..

.. it's always something..

:D

pvt. Allen June 26th, 2006 01:25 PM

Re: Newsupdate 26th June
 
Absolutely great update! I realy like the new static objects, truck looks good too, same good as in FH.:p

craka)(craka June 26th, 2006 01:32 PM

Re: Newsupdate 26th June
 
Stuff looks great, but it doesn't look right seeing that kind of truck in Africa.. It's more a Western Front(France) type of vehicle, it still looks great though.

The building is nicely done, I like variety! :)

That Bunker looks great too, but where does that wooden entrance lead to?

p.s.: It looks like you guys have been a little shy lately, maybe there is something really big coming up(a tank or a plane)? :D

Mr_Cheese June 26th, 2006 01:34 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by craka)(craka
Stuff looks great, but it doesn't look right seeing that kind of truck in Africa.. It's more a Western Front(France) type of vehicle, it still looks great though.

Maybe with Arabic licence plates and some more weathering it would look more African...

Safe-Keeper June 26th, 2006 01:36 PM

Re: Newsupdate 26th June
 
Quote:

p.s.: It looks like you guys have been a little shy lately, maybe there is something really big coming up(a tank or a plane)? :D
A B-17. With a fully modelled interior.

Hey, I can dream;).

It's the truck I'm looking forward to. I don't know why, but I'm an avid truck driver in Forgotten Hope and probably will be in Forgotten Hope 2 too.

General Rommel June 26th, 2006 01:39 PM

Re: Newsupdate 26th June
 
OH MY GOD THAT WOULD BE SWEET, PICTURE WALKING INSIDE THE B-17 TO GET TO DIFFRENT SPOTS, I'M PEEING MY SELF JUST THINKING ABOUT IT!

About the news, I love the new wooden trench, it looks like you FH guys are doing a great job.

Rantam June 26th, 2006 02:16 PM

Re: Newsupdate 26th June
 
Good update! All models look great, but I think that truck needs to have a bit more 'desert taste'.

IMO it needs more desert dust, and it's too dark to have been rusted in the desert. It needs a yellow rust. But it's a good skin for the european theatre.

Big Lebowski June 26th, 2006 02:23 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by Mr_Cheese
Maybe with Arabic licence plates and some more weathering it would look more African...

yeah, thats what i was thinking. it seems to be missing something

=justus= June 26th, 2006 02:45 PM

Re: Newsupdate 26th June
 
Great, Simply, Great. :nodding:

Alakazou June 26th, 2006 02:58 PM

Re: Newsupdate 26th June
 
Great stuff.

Hawk_345 June 26th, 2006 03:19 PM

Re: Newsupdate 26th June
 
i love this update, cant wait to use that civillian trucka and ram that arty position. anyway very good update, keep up the good work.

wjlaslo June 26th, 2006 03:21 PM

Re: Newsupdate 26th June
 
Wonderful! Welcome aboard Bizness, alright show's over you get back to bizness and start working...

Nice truck...As stated it's a little too dark I think for the desert, but still very nice. The FlaK emplacement looks cool.

BTW, those of you wondering about the door, it's the door shown in the trench from an earlier update, the door leads into the arty emplacement.

Lainer June 26th, 2006 04:41 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by Mr_Cheese
Maybe with Arabic licence plates and some more weathering it would look more African...

Yeah thats what I thought....Looks a little to shiny for Africa. Sitting next to that dusty old Panzer II and all. Still says alot for the engine and the devs when we can say that its not dusty enough for the desert thearter. Good job guys!

Beachhead_Theme June 26th, 2006 04:44 PM

Re: Newsupdate 26th June
 
Sweet.

Jimbom June 26th, 2006 04:44 PM

Re: Newsupdate 26th June
 
You mean this shot?? http://forgottenhope.bf1942files.com..._trench_02.jpg

I'm pretty certain thats a slightly different trench system

Lobo June 26th, 2006 05:11 PM

Re: Newsupdate 26th June
 
It's just a tunnel below the flak trench, conects the front and back, in other versions I will make an underground room to sleep and rest of the painful fight

Safe-Keeper June 26th, 2006 05:27 PM

Re: Newsupdate 26th June
 
Those footprints in the sand are such a great touch. Please do that more. I'd love to see footprints and tracks in the sane around bases, bunkers, etc.

Quote:

Yeah thats what I thought....Looks a little to shiny for Africa. Sitting next to that dusty old Panzer II and all.
It's 'cause I love it like a pet and spend the better part of my days polishing her and going over her with soap and water:smokin:.

Real-BadSeed June 26th, 2006 05:35 PM

Re: Newsupdate 26th June
 
Great to see the civilian trucks ingame, they look great. and the new statics also look great. the test map is starting to look crowded! woot! :D

well done on joining the team Bizness!

Oldschool June 26th, 2006 07:29 PM

Re: Newsupdate 26th June
 
Looks great as always, but doesn't that truck look abit TOO clean?
And congrats to bizness on making the team

SymZ June 26th, 2006 08:51 PM

Re: Newsupdate 26th June
 
Great update guys. I'm always enjoy updates w/ statics, I'm looking forward to more immersive atmosphere amongst all the other things. Nice job Toddel as well.

I agree that the truck could also either use more dirt or a change of liscense plates.

[NL]-=Mars_Ultor June 27th, 2006 01:02 AM

Re: Newsupdate 26th June
 
First of all amazing work guys and congratulations Bizness for making it in the so-called 'Illuminati Headquaters'. Can't wait to see your new contributions to FH2.

The civilian truck created by Rad looks real good ingame. I especially like it's colour and the 'rusty ' look, but I have to agree with Symz and others that by adding some sandstains on the tires and the trucks body the enplacement of the truck will look even more believable in the desert.

Toddels villa looks really impressive, so thumbs up. The only thing I don't like about it is the way one of the gatedoors is hanging in its hinge, but this is a mere esthetic critic. Right now from its looks, it looks like it is not subject to any natural law of physics or whatso ever. In the final product it will definitely look better wenn one of the gatedoors is just laying on the ground. So that it looks like it was been breached. Just my two cents....

I also really like the 'test' enplacement of the Flak on the middle roof or the villa. Now the top floor to left can give the emplacement some protection from strafing enemy fighters. To give the operator of the Flak even more cover is it possible to add a small sandbag fortification around every AA enplacement, just high enough so you can shoot over it? Even if its placed on top of a building? I know this is possible in the BF2 engine, because some of the roof stinger enplacements in Bf2 have sandbags surrounding them. Like the ones in the southern flag area of the sharqi peninsula map. I really hated it in FH1 that rooftop AA, like the ones on the buildings in Supercharge, where never protected from the sides by sanbags. Also the lack of any form of protection around static guns like these gives the position an 'unnatural' look. If I was a AA-gunner in real life, I would definetely place some nonburnable objects around it to give both gun and operator some extra form of protection.

Last but not least: the artillery enplacement. Now that's what I'm talking about in the last chapter; protected enplacements. Small stonewalls protecting both gun and operator from small arms fire. You did an amazingly good job on this one Lobo. At our 'special FH forum meeting/Museumtrip' last Sunday we saw a protected gun enplacement just like this one, including the camouflagenetting. I said to my fellowclanmates, Invincible and Undertaker, that we needed more camouflagenetting on static AT-gun enplacements in FH. And now we have them. Not only do they look 'cool' but also give the enplacement a more 'real feel' and hopefully make the operators of the enplacements more difficult to spot for enemy fighters.

|HV|MacGyver June 27th, 2006 01:12 AM

Re: Newsupdate 26th June
 
Great update, as always!

Werwolf1944 June 27th, 2006 01:54 AM

Re: Newsupdate 26th June
 
Just nice.

Tas June 27th, 2006 03:06 AM

Re: Newsupdate 26th June
 
Good stuff, i really like the artillery bunker, having a 88 in there is going to be murder on allied armor.

As for the truck, i dont think it belongs there, it misses the dirt on the wheels that the other road vehicles we have seen in the other updates have.. and again, it just looks out of place.

ANZACSAS June 27th, 2006 09:11 AM

Re: Newsupdate 26th June
 
nice update

MG42Maniac June 27th, 2006 09:31 AM

Re: Newsupdate 26th June
 
Good stuff as usual, looking forward to playing this.

Frenkan June 27th, 2006 11:11 AM

Re: Newsupdate 26th June
 
Good stuff as always, now all I want is an 88 in that bunkerhole.

Nigosky June 27th, 2006 11:20 AM

Re: Newsupdate 26th June
 
love :D

Safe-Keeper June 27th, 2006 12:17 PM

Re: Newsupdate 26th June
 
Quote:

It's just a tunnel below the flak trench, conects the front and back, in other versions I will make an underground room to sleep and rest of the painful fight
Excuse me...

"Just"?! Tunnels are the awesomest thing I know short of trucks and bombers with interiors (as long as the pilot isn't allowed to roll them, that is:))!

Phazon June 27th, 2006 08:04 PM

Re: Newsupdate 26th June
 
Nice update, its nice to see some more statics. Can't wait to see how the mappers will use them! :D


Wasn't expecting the civilian car, so it was a nice surprise. Any chance of putting in the "traktor" as well? We all know its the best vehicle in FH. :p

Lobo June 27th, 2006 09:24 PM

Re: Newsupdate 26th June
 
Not in desert but I guess in 0.2, FH without das uber trakt0r is not FH

Mhirok June 27th, 2006 11:27 PM

Re: Newsupdate 26th June
 
Quote:

Originally Posted by Phazon
Nice update, its nice to see some more statics. Can't wait to see how the mappers will use them! :D


Wasn't expecting the civilian car, so it was a nice surprise. Any chance of putting in the "traktor" as well? We all know its the best vehicle in FH. :p

In africa we will get an even more advanced transport: the static camel. It's useless! :lol:
(it is in 0.1? is it? )

Admiral Donutz June 28th, 2006 08:41 AM

Re: Newsupdate 26th June
 
Nice update, lovely truck, nice villa and nice props. :)

Zrix June 28th, 2006 10:57 AM

Re: Newsupdate 26th June
 
Looking awesome as usual, can't wait for the release so that I can try everything out :D

Admiral Donutz December 11th, 2006 08:14 AM

Re: Newsupdate 26th June
 
Temporary bump. FOund out the FH website doesn't have a link to this newsupdate. See http://forgottenhope.bf1942files.com...6&lang=english .
This post will be delete when a dev fixed the newsupdate error.

Edit: Other "missing" news update threads. Probably burried in the forum history but no link included in the actual news update. These threads are to be found and move here:

- Fan Mappack Version 5 by: BUG$
17.06.2005 18:00 GMT
- New Teamspeak Server by: StrangerThanFiction
14.06.2005 21:46 GMT
- Ferrea Mole, Ferreo Cuore by: BUG$
12.06.2005 20:00 GMT
- Crossroads by: BUG$
22.05.2005 23:00 GMT
- Fan Mappack Version 4 by: BUG$
30.04.2005 11:00 GMT
- Fan Mappack Procedure by: BUG$
18.04.2005 11:00 GMT
- Fan Mappack #3 by: BUG$
08.04.2005 20:00 GMT
- Teamspeak Event by: BUG$
08.04.2005 15:00 GMT
- April fool! by: BUG$
01.04.2005 18:00 GMT
- 0.67 Hotfix by: StrangerThanFiction
11.03.2005 20:12 GMT
- Client Release by: BUG$
06.03.2005 20:00 GMT
- Server release by: BUG$
06.03.2005 18:00 GMT
- Stressed! by: BUG$
06.03.2005 17:00 GMT
- Call for Reinforcements by: BUG$
04.03.2005 00:00 GMT
- Technical problems by: BUG$
28.02.2005 14:00 GMT
- Red Dawn by: BUG$
20.02.2005 22:00 GMT
- Aftermathes of 2004 by: BUG$
14.01.2005 12:22 GMT
- Server File Release by: BUG$
30.12.2004 10:00 GMT
- Competitions flaring up! by: B.F. Pierce
13.11.2004 22:00 GMT
- Heavy hitters by: B.F. Pierce
05.11.2004 22:00 GMT
- New Vehicles Inbound by: B.F. Pierce
30.10.2004 22:00 GMT
- Had enough yet? I thought not... by: B.F. Pierce
30.09.2004 22:00 GMT
- Last Reminder! by: BUG$
25.11.2004 22:00 GMT (Link to forum not a thread)
- D minus 4 hours by: B.F. Pierce
05.06.2004 22:00 GMT
- Accepting Applicants! by: B.F. Pierce
26.05.2004 22:00 GMT
- Good to be back! by: B.F. Pierce
29.03.2004 22:00 GMT (Link to forum not a thread)
- And it begins... by: B.F. Pierce
28.03.2004 22:00 GMT
- 0.6 Video Released! by: B.F. Pierce
26.03.2004 22:00 GMT
- Happy Leap Year....day... by: B.F. Pierce
20.02.2004 22:00 GMT
- FH 0.5E (HOTFIX) Released by: Team
30.10.2003 22:00 GMT
- Reinforcements on the way by: Team
28.10.2003 22:00 GMT
- FH Storms The Pacific Shores! by: Subbo
12.10.2003 22:00 GMT
- (THIS IS THE WAY WE) PATCH THE PATCH! by: Subbo
11.10.2003 22:00 GMT




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