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New maps memory leaks. I know alot of people have had issues with the new maps running slow but I've been having a different sort of problem.(I think) Really complex new maps (mostly the dense jungle map who's name eludes me at the moment) start out running perfectly. I can move around, look at all the plants and fancy scenery all I want and still have an impressive fps. But after about 20 or so minutes into the map things change. Suddenly when I look at dense foliage, my framerate is noticably lower. About 5 minutes later I can't look at bushes period. 5 more minutes later, I have to stare at the floor to get a framerate above the single digits.(which isn't very good for fighting) Is this the general issue most people face(starts out fast but starts slowing down later for no reason) or could this be like a "memory leak"(I don't know much about comp terminology so be kind)? If so is there a way I could solves this without going from high to super low settings or cramming another gig into my comp?:confused: |
Re: New maps memory leaks. check your ram usage after 5 minutes of playing and compare it to what it is after 30 minutes of playing and you can see if there is a memory leak. If it more or less stays the same than there is no memory leak. I don't have any of the problems you describe though. |
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Whats ur specs |
Re: New maps memory leaks. I have no problem with Operation Liliput, has been as smooth as anything so far, havent had a crash there either. I have experienced some choppyness on Fall Gelb, yesterday it ran smooth with about 55 people, but then it crashed. :( |
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My specs are: Pentium M 1.5 ghz 1 gig ram ATI Mobility X300 128 mb an 80 gig HD(but the game itself is on a USB 150 gig external HD) |
Re: New maps memory leaks. Ditto here, no issues at all with the really dense jungle maps (Lilliput, Tulagi.) Fall Gelb is a bit choppy on a full 56-player server (AMD 3600, 2 gb memory, 7800 card.) |
Re: New maps memory leaks. Hmmm... fan racing by any chance? possible overheat condition :clueless: Power supply is a possibility. |
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Honestly, your rig is a little "old fashioned" for the new maps. Time moved on, and the fanmappack really made the most out of Forgotten Hope, so its no wonder that the system requirements are a little higher now. You might get a good boost by adding more ram, and for fucks sake, move your BF42 off of the usb drive. Defragmenting the drives and kidding around with the swapfile (not, NEVER move it to the usb drive) might help a little, too. Good luck ! JW |
Re: New maps memory leaks. if i had to guess i would say it sounds like a over-heating issue that happens when something is pushed to its limits. which these maps will certainly do with your specs. check all your temps from start, then when you get the slow down. |
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... I don't even want to think about the speed when it's connect to a lowspeed usb 1.1 port |
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Also thanks for all the advice everyone. |
Re: New maps memory leaks. Hmm, it appears it was an overheat issue. I jerry rigged an little cooling solution and the choppy framerate stopped about a minute later.:D Guess I don't have to pump more crud into this thing yet afterall. |
Re: New maps memory leaks. Jetro, I have some of the same in-game slowdown, which manifests itself when 12-20 soldiers/vehicles appear on the same screen, but I always attributed it card inadequacy (1G RAM, but running an inadequate GeForce FX 5200), not overheating. Anyway, I saw Gen'l Knight's swapfile suggestion, and I made a modest increase from 1234mb to the max of 2000mb. I'll see if that helps in my situation. |
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my rig: Amd 2800+ 1gig ram Gf6800pro |
Re: New maps memory leaks. Well its only happened when I looked at dense foliage. Tons of soldiers + vehicles has never realy had that effect on my rig. My comp is a laptop, however(I don't know if that's a gaming sin or not). And the fan for it is located on the bottom. I'm assuming the thing was being pushed but wasn't getting adequate cooling since the problem itself seemed to correct itself after my little quick fix. Fall Gelb has also given me the issue and the same fix knocked my framerate back up to pretty darn smooth. But increasing my swapfile might be a good idea. I'll give that a go as well. |
Re: New maps memory leaks. It was quite obviously graphics card overheating problem and nothing else. It always results in described problem. To get memory leaks something bad has to be in the engine, map itself is not that advanced. |
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