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-   -   New maps memory leaks. (http://forums.filefront.com/forgotten-hope-general-discussion/258178-new-maps-memory-leaks.html)

Jetro June 4th, 2006 02:17 PM

New maps memory leaks.
 
I know alot of people have had issues with the new maps running slow but I've been having a different sort of problem.(I think) Really complex new maps (mostly the dense jungle map who's name eludes me at the moment) start out running perfectly. I can move around, look at all the plants and fancy scenery all I want and still have an impressive fps. But after about 20 or so minutes into the map things change. Suddenly when I look at dense foliage, my framerate is noticably lower. About 5 minutes later I can't look at bushes period. 5 more minutes later, I have to stare at the floor to get a framerate above the single digits.(which isn't very good for fighting)

Is this the general issue most people face(starts out fast but starts slowing down later for no reason) or could this be like a "memory leak"(I don't know much about comp terminology so be kind)? If so is there a way I could solves this without going from high to super low settings or cramming another gig into my comp?:confused:

Eglaerinion June 4th, 2006 02:45 PM

Re: New maps memory leaks.
 
check your ram usage after 5 minutes of playing and compare it to what it is after 30 minutes of playing and you can see if there is a memory leak. If it more or less stays the same than there is no memory leak. I don't have any of the problems you describe though.

Flubber June 4th, 2006 08:10 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by Jetro
I know alot of people have had issues with the new maps running slow but I've been having a different sort of problem.(I think) Really complex new maps (mostly the dense jungle map who's name eludes me at the moment) start out running perfectly. I can move around, look at all the plants and fancy scenery all I want and still have an impressive fps. But after about 20 or so minutes into the map things change. Suddenly when I look at dense foliage, my framerate is noticably lower. About 5 minutes later I can't look at bushes period. 5 more minutes later, I have to stare at the floor to get a framerate above the single digits.(which isn't very good for fighting)

Is this the general issue most people face(starts out fast but starts slowing down later for no reason) or could this be like a "memory leak"(I don't know much about comp terminology so be kind)? If so is there a way I could solves this without going from high to super low settings or cramming another gig into my comp?:confused:

Time for a new PC?

Whats ur specs

Tas June 4th, 2006 08:37 PM

Re: New maps memory leaks.
 
I have no problem with Operation Liliput, has been as smooth as anything so far, havent had a crash there either. I have experienced some choppyness on Fall Gelb, yesterday it ran smooth with about 55 people, but then it crashed. :(

Jetro June 4th, 2006 08:49 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by The 13th Raptor
I have no problem with Operation Liliput, has been as smooth as anything so far, havent had a crash there either. I have experienced some choppyness on Fall Gelb, yesterday it ran smooth with about 55 people, but then it crashed. :(

It's not lilliput. It's the other one with the really lush green jungles and screaming monkies.:D

My specs are:

Pentium M 1.5 ghz
1 gig ram
ATI Mobility X300 128 mb
an 80 gig HD(but the game itself is on a USB 150 gig external HD)

Fuzzy Bunny June 4th, 2006 08:52 PM

Re: New maps memory leaks.
 
Ditto here, no issues at all with the really dense jungle maps (Lilliput, Tulagi.) Fall Gelb is a bit choppy on a full 56-player server (AMD 3600, 2 gb memory, 7800 card.)

stylie June 4th, 2006 09:26 PM

Re: New maps memory leaks.
 
Hmmm... fan racing by any chance? possible overheat condition :clueless:
Power supply is a possibility.

Josey Wales June 4th, 2006 11:38 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by Jetro
Pentium M 1.5 ghz
1 gig ram
ATI Mobility X300 128 mb
an 80 gig HD(but the game itself is on a USB 150 gig external HD)


Honestly, your rig is a little "old fashioned" for the new maps.
Time moved on, and the fanmappack really made the most out of Forgotten Hope, so its no wonder that the system requirements are a little higher now.

You might get a good boost by adding more ram, and for fucks sake, move your BF42 off of the usb drive.
Defragmenting the drives and kidding around with the swapfile (not, NEVER move it to the usb drive) might help a little, too.


Good luck !


JW

Real-BadSeed June 5th, 2006 10:35 AM

Re: New maps memory leaks.
 
if i had to guess i would say it sounds like a over-heating issue that happens when something is pushed to its limits. which these maps will certainly do with your specs.

check all your temps from start, then when you get the slow down.

Gen'l Knight June 5th, 2006 10:50 AM

Re: New maps memory leaks.
 
Quote:

Originally Posted by Josey Wales

You might get a good boost by adding more ram, and for fucks sake, move your BF42 off of the usb drive.
Defragmenting the drives and kidding around with the swapfile (not, NEVER move it to the usb drive) might help a little, too.


Good luck !


JW

Good points. Check Virtual memory settings as well. "Lock" your swapfiles: don't let Windows decide for you.

stylie June 5th, 2006 12:19 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by Josey Wales
and for fucks sake, move your BF42 off of the usb drive.

LOL , I didnt realize he has it there... WHAT are you doing kid?!?! Just use that for storage, dont run anything from there.

Pornska June 5th, 2006 12:28 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by Josey Wales
for fucks sake, move your BF42 off of the usb drive.


... I don't even want to think about the speed when it's connect to a lowspeed usb 1.1 port

Jetro June 5th, 2006 12:31 PM

Re: New maps memory leaks.
 
Quote:

Originally Posted by stylie
LOL , I didnt realize he has it there... WHAT are you doing kid?!?! Just use that for storage, dont run anything from there.

:eek: whoops, well I needed the space. I guess I'll have to move it back. I have some many games, I don't know where to put them all :rolleyes:. If a game is still running good from there, is it still ok to run them from there? I mean cause I run plenty of other games off there without a hitch.

Also thanks for all the advice everyone.

Jetro June 14th, 2006 07:15 PM

Re: New maps memory leaks.
 
Hmm, it appears it was an overheat issue. I jerry rigged an little cooling solution and the choppy framerate stopped about a minute later.:D

Guess I don't have to pump more crud into this thing yet afterall.

jumjum June 14th, 2006 09:23 PM

Re: New maps memory leaks.
 
Jetro, I have some of the same in-game slowdown, which manifests itself when 12-20 soldiers/vehicles appear on the same screen, but I always attributed it card inadequacy (1G RAM, but running an inadequate GeForce FX 5200), not overheating. Anyway, I saw Gen'l Knight's swapfile suggestion, and I made a modest increase from 1234mb to the max of 2000mb. I'll see if that helps in my situation.

Strumtrupp June 15th, 2006 05:37 AM

Re: New maps memory leaks.
 
Quote:

Originally Posted by The 13th Raptor
I have no problem with Operation Liliput, has been as smooth as anything so far, havent had a crash there either. I have experienced some choppyness on Fall Gelb, yesterday it ran smooth with about 55 people, but then it crashed. :(

Yep, same here. And on some others as well.

my rig:
Amd 2800+
1gig ram
Gf6800pro

Jetro June 15th, 2006 06:01 AM

Re: New maps memory leaks.
 
Well its only happened when I looked at dense foliage. Tons of soldiers + vehicles has never realy had that effect on my rig.

My comp is a laptop, however(I don't know if that's a gaming sin or not). And the fan for it is located on the bottom. I'm assuming the thing was being pushed but wasn't getting adequate cooling since the problem itself seemed to correct itself after my little quick fix.

Fall Gelb has also given me the issue and the same fix knocked my framerate back up to pretty darn smooth.

But increasing my swapfile might be a good idea. I'll give that a go as well.

pvt. Allen June 15th, 2006 06:18 AM

Re: New maps memory leaks.
 
It was quite obviously graphics card overheating problem and nothing else. It always results in described problem.
To get memory leaks something bad has to be in the engine, map itself is not that advanced.


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