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Old June 1st, 2006   #1
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Default The bazooka and eractic shots.

First off I did a search of bazooka and came up with 17 pages, so rather then scroll through all that I figured this would be easier.

Is it just me or do others experience shots from the bazooka that are out in left field? Most of the time the shot goes straight but sometimes it's way off target. Was this added to give a more realistic feel with a bazooka that was not very accurate in it's day?
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Old June 1st, 2006   #2
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Default Re: The bazooka and eractic shots.

The crosshairs are still there, you need to wait for them to close. Crouch, aim, and wait five seconds before firing. Real soldiers did that too.

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Old June 1st, 2006   #3
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Default Re: The bazooka and eractic shots.

You need to wait for a bit to let the bazooka steady itself (you can't see this.) Basically when you whip out a bazooka, there is an invisible "cone" going out from it, anywhere within which the shot may go.

If you hold it still for a while, that cone gets smaller and smaller and smaller until the shot goes on target. This was, to my knowledge, done to simulate your needing to take aim and steady yourself before firing.

It's not a great way of doing things; I really think bazookas should sway more (they're not that light) and the shot actually go where it's pointing.
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Old June 1st, 2006   #4
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Default Re: The bazooka and eractic shots.

yeah i found the same problem when firing but the guys on top are right, there are invisible cross airs.
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Old June 1st, 2006   #5
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Default Re: The bazooka and eractic shots.

Makes me wonder how the guys that jump out of a bush, go prone and take my tank out with one shot are doing it. This all happens within a second or two.
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Old June 1st, 2006   #6
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Default Re: The bazooka and eractic shots.

The 'zook, thank the good devs, is no longer an M-1 for tanks. You can't pop out from your hidey hole and snipe armor all day long. A quick shot almost always mean a high shot (for me). First, you'd better put in some practice time. On the virtual field of battle, it takes some time (and binary cojones) to steady that bucking horse for an accurate shot. And if the tanker has any infantry support, the zooker is merely making a feckless and sacrificial gesture. And speaking for those of us who think the game has in the past been overloaded with juiced-up handheld AT weapons, that's a good thing.

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Makes me wonder how the guys that jump out of a bush, go prone and take my tank out with one shot are doing it. This all happens within a second or two.
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Old June 1st, 2006   #7
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Default Re: The bazooka and eractic shots.

the zook has closing crosshairs, the same as other weapons, only they are invisible now since the ironsights were added.
now you must guess when they have closed, or as was posted above just take aim, count to 4 or 5 and then fire without changing your aim or moving at all while counting.

this was done to simulate the loading of the zooka shell and prep'ing the weapon for firing. you cant IRL run around with a loaded zook. its the same thing with rifle nades, and the firing delay. IRL you cant run around with a riflenade on the end of your rifle.

engine limitation is...you cant make it so you cant run around with these weapons loaded. so to simulate the loading before firing they used slow closing crosshairs and a firing delay for riflenades.


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Old June 1st, 2006   #8
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Default Re: The bazooka and eractic shots.

The next guy who explains the glitch will receive Cat o' nine tails

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Old June 1st, 2006   #9
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Default Re: The bazooka and eractic shots.

The glitch is:kneeling waiting 5 second sand firing, adn most likely not getting 1s1k.

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Old June 1st, 2006   #10
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Default Re: The bazooka and eractic shots.

You know how the old style sniper has invisible crosshairs but you can tell when they close betcause your scope wabble goes away. Can you do this for bazookas?
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