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-   -   The bazooka and eractic shots. (http://forums.filefront.com/forgotten-hope-general-discussion/257633-bazooka-eractic-shots.html)

Fuzzy Bunny June 2nd, 2006 09:18 AM

Re: The bazooka and eractic shots.
 
Quote:

Originally Posted by RexRaptor
It doesn't change the fact that this is atleast a Historically Accurate mod. Not all troops were armed with a Bazooka, Piat, Panzerfaust, or Panzerchrek.

I'm going to call this the "etc." discussion.

Nor were all troops capable of driving tanks, nor did the shots of those troops who were armed with AT weapons go off in random "cones",
etc.

etc.

etc.

wjlaslo June 2nd, 2006 01:25 PM

Re: The bazooka and eractic shots.
 
And you say that a Tiger driver thinks he's invincible. Well in RL, he actually was in most cases. A bazooka could usually not do much unless you want to get to the (in RL) scarily close ranges right behind the tank. As stated, it also was not every other infantryman that carried an AT weapon. In RL, a Mk. VI (the little tank with a .50 cal and a .30 cal) would be feared by infantry, at least early in the war. Tanks were like roadblocks, they were machines designed to be able to (sometimes literally) drive over and through any obstacle or opposition.

Fuzzy Bunny June 2nd, 2006 01:42 PM

Re: The bazooka and eractic shots.
 
...in proper tank terrain, yes. I thought that we'd gone over this again and again?

Furthermore, Tigers were _not_ invincible, even to bazookas. My only word to this is "tracks". If you're in a position where infantry can get to you to use this, well, feh on you.

Tas June 2nd, 2006 01:51 PM

Re: The bazooka and eractic shots.
 
with spawnpoints, jeeps and trucks everywhere, that is usually not a problem.

Lobo June 2nd, 2006 01:54 PM

Re: The bazooka and eractic shots.
 
Quote:

Originally Posted by Lobo
The next guy who explains the glitch will receive Cat o' nine tails
:donitz:

And locked thread, what's wrong with you, guys?

jumjum June 2nd, 2006 10:06 PM

Re: The bazooka and eractic shots.
 
This is some very tired stuff. And Monsieur Le-Chat: tossing off a tired cliche about an issue which has been dealt with dozens of times is really not helpful. Tossing off a tired cliche just to hurry on to the next one is irritating as well.

Dammit, I've been very good lately, and now it's all ruined....

[79th] Le_Chat June 3rd, 2006 02:16 AM

Re: The bazooka and eractic shots.
 
Quote:

Originally Posted by [79th] Le_Chat
3/ @Modders : Personally, I do praise you, for the increase in dev. you've introduced in 0.7 vs 0.67 , for most weapons especially for running and jumping, and also >> maxdev. (although it is not a panacea :( vs exploit) but probably, the turn-dev is a bit too high ... indeed when aiming at a tank in motion (from its side), you cannot follow his course and shoot.

It is probably possible to fight the run-jump-shoot behaviour via those dev. but one should not apply same reasonning to turn dev. :uhm:

Miaou :beer:

Sorry Jumjum, my apologies ... (generally I do not follow this part of the forum).
But reg. the above, I still stick to my gun's (so to say :D), I've tested lowering the Zook turn dev. (in a perso mini mod) and do thing it would be a valuable improvement ... anyway by the time we'll reach the Zook period on FH² :uhm: I'll probably be too old to play :D

Miaou :beer:


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