Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > Forgotten Hope General Yib-Yab (Off Topic)

Remember Me?

Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old June 1st, 2006   #11
Science experiment
 
Real-BadSeed's Avatar
 
Join Date: December 5th, 2004
Location: B.C. Canada
Status: Available
3,876 posts, 0 likes.
Rep Power: 27
Real-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one day
Default Re: The bazooka and eractic shots.

no doesnt work like the sniper sway thing


|Im A Forgotten Hope Addict |
|And Fan-Mapping Maniac |
| Peace |
Real-BadSeed is offline  
Old June 1st, 2006   #12
Tas
Serious business brigade
 
Join Date: September 3rd, 2004
Location: Over 7000 club
Status: Bored
7,232 posts, 0 likes.
Rep Power: 32
Tas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a ModeratorTas is as cool as a Moderator
Default Re: The bazooka and eractic shots.

Personally I’m starting to dislike the sights (sorry devs). They look pretty and all, and its more realistic to look at, until i press fire while a tank is in the middle of my sights, and the rocket leaves at a 30degree angle from the tube.

I would have been happier having these sights, good accuracy quickly, and a few seconds delay before the weapon fires, like the riflenade. As its now, its just silly to sit somewhere with a bazooka, end up having to turn around to face the tank, and have the rocket end up in the dirt because Mr. invisible crosshair decided to expand, very NOT realistic.

The current situation promotes glitching, because even though you'd have to wait for the crosshairs to close BEFORE .7, at least you knew when you could shoot with any accuracy. In tense situations, estimating the "accuracy change" how long you have been standing still, taking into account your stance, and the horizontal movement you have made, is just.. Close to impossible.

FH tanks are very twitchy, they turn on a dime, get to speed quickly, can rotate their turret almost as fast as infantry can turn their heads. Making people stand still, looking in one direction for several seconds just so they don’t totally screw up their accuracy is just not realistic.

You could have also made the reload animation take a lot longer to balance things.. but the current situation is just crappy in my humble opinion.

Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
Tas is offline  
Old June 1st, 2006   #13
Luke, I am your mother.
 
Fuzzy Bunny's Avatar
 
Join Date: May 1st, 2005
Location: Paris, FR
Status: Available
6,243 posts, 0 likes.
Rep Power: 30
Fuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admirationFuzzy Bunny is worthy of your admiration
Default Re: The bazooka and eractic shots.

Agreed with Raptor 100%, except that I like the current sights.

I hope AT rocket launchers in FH2 will have some combination of realistic reload times, shots-going-where-it's-pointing, sway of the tube according to your position, and "drawing" delays (takes a moment to get the thing off yoru back, so you can't just immediately put away a pistol and have the bazooka out.)

I hate people who hop out of cars on Caen and get off a Panzerfaust shot just like that; at the same time, the whole cone of fire thing just, well, gah.
Fuzzy Bunny is offline  
Old June 1st, 2006   #14
Science experiment
 
Real-BadSeed's Avatar
 
Join Date: December 5th, 2004
Location: B.C. Canada
Status: Available
3,876 posts, 0 likes.
Rep Power: 27
Real-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one day
Default Re: The bazooka and eractic shots.

i have to agree too, although i rarely miss over this, because i always count to 4 before firing. so i either make it to 4 and fire, or die.

its only because you fire early that you miss


|Im A Forgotten Hope Addict |
|And Fan-Mapping Maniac |
| Peace |
Real-BadSeed is offline  
Old June 1st, 2006   #15
V for Vendetta
 
Join Date: February 24th, 2005
Status: Available
552 posts, 0 likes.
Rep Power: 23
RexRaptor is a regular member
Default Re: The bazooka and eractic shots.

Only problem with AT Weapons is that there are too many of them...or atleast, too many one-hit kills. I realise this is realistic, and thats not my problem, my problem is that everyone and their brother gets a Panzerfaust, Bazooka, or God-fobid- a Panzerchrek. Make the rocket-AT Kits a pickup ONLY.

Actually, just screw the whole of the ME...Anarchy FTW!
RexRaptor is offline  
Old June 1st, 2006   #16
I would die without GF
 
Join Date: July 19th, 2005
Status: Busy
5,553 posts, 0 likes.
Rep Power: 27
pvt. Allen is cool as icepvt. Allen is cool as icepvt. Allen is cool as icepvt. Allen is cool as ice
Default Re: The bazooka and eractic shots.

Panzerfausts were pretty common in certain units and stage of war. As for the others, there are very little maps with those as selectable class.

pvt. Allen is offline  
Old June 2nd, 2006   #17
for hire
 
=7DR=von.small's Avatar
 
Join Date: August 4th, 2005
Status: Available
259 posts, 0 likes.
Rep Power: 0
=7DR=von.small should make some friends
Default Re: The bazooka and eractic shots.

don't want to stray off topic, but when FH devs created the satchel it was like reinventing the whole BF42 game

FH2 Screenshots & Videos
"
The woman of my dreams knows how to break into systems."
gamemoviezone.com
=7DR=von.small is offline  
Old June 2nd, 2006   #18
Miaou to all of you ;)
 
[79th] Le_Chat's Avatar
 
Join Date: March 4th, 2005
Location: Frankfurt (Ger)
Status: Available
145 posts, 0 likes.
Rep Power: 0
[79th] Le_Chat should make some friends
Default Re: The bazooka and eractic shots.

The sad thing is that rather than crying about game defects ... one should try to guess how to play better.

Personally, I have no sympathy about those tankers that keep on wining that there tanks can be taken down too easely ... indeed make me face a tiger and he is dead for sure in 2 shots ... but the reason is NOT that the tiger's too weak, it is that Tiger's driver often behave likes they think they are invincible.

For Christ sake just behave like in RL, do not rush alone, make sure tanks are progressing in squadron in auto protection, or with infantery support.
Trust me, whenever possible I do play ATT and my biggest problem is to try to destroy a tank properly escorted.

The only way to solve the problem is :
>> when tank covered by other tanks, have to attack the last one
>> when tank covered by inf. , have to play with a friends with a Bar, that will clean its support infantery before I can approach the tank.
(Actually we always play like that on maps like Norwind)

But if the tank is Solo ... he is dead whether I use the exploit or not

Just three remarks :
1/ If systematically all your shot go left of iron sight, it may means that you are not aiming (make sure you right click before shooting)

2/ Train train train and you'll be efficient (the 2 specialized ATT of our teams , me and Gudu , are now more efficient than initially when the iron sight was released).

3/ @Modders : Personally, I do praise you, for the increase in dev. you've introduced in 0.7 vs 0.67 , for most weapons especially for running and jumping, and also >> maxdev. (although it is not a panacea vs exploit) but probably, the turn-dev is a bit too high ... indeed when aiming at a tank in motion (from its side), you cannot follow his course and shoot.

It is probably possible to fight the run-jump-shoot behaviour via those dev. but one should not apply same reasonning to turn dev.

Miaou


[79th] Team Mapper (Training Map)
[79th] Le_Chat is offline  
Old June 2nd, 2006   #19
Where's my steel coffin?
 
Siberian Soldier's Avatar
 
Join Date: May 29th, 2005
Location: Virginia
Status: Available
84 posts, 0 likes.
Rep Power: 0
Siberian Soldier has disabled reputation
Default Re: The bazooka and eractic shots.

Quote:
Originally Posted by The 13th Raptor
Personally I’m starting to dislike the sights (sorry devs). They look pretty and all, and its more realistic to look at, until i press fire while a tank is in the middle of my sights, and the rocket leaves at a 30degree angle from the tube.

I would have been happier having these sights, good accuracy quickly, and a few seconds delay before the weapon fires, like the riflenade. As its now, its just silly to sit somewhere with a bazooka, end up having to turn around to face the tank, and have the rocket end up in the dirt because Mr. invisible crosshair decided to expand, very NOT realistic.

The current situation promotes glitching, because even though you'd have to wait for the crosshairs to close BEFORE .7, at least you knew when you could shoot with any accuracy. In tense situations, estimating the "accuracy change" how long you have been standing still, taking into account your stance, and the horizontal movement you have made, is just.. Close to impossible.

FH tanks are very twitchy, they turn on a dime, get to speed quickly, can rotate their turret almost as fast as infantry can turn their heads. Making people stand still, looking in one direction for several seconds just so they don’t totally screw up their accuracy is just not realistic.

You could have also made the reload animation take a lot longer to balance things.. but the current situation is just crappy in my humble opinion.
I agree.
Siberian Soldier is offline  
Old June 2nd, 2006   #20
V for Vendetta
 
Join Date: February 24th, 2005
Status: Available
552 posts, 0 likes.
Rep Power: 23
RexRaptor is a regular member
Default Re: The bazooka and eractic shots.

Quote:
Originally Posted by [79th] Le_Chat
The sad thing is that rather than crying about game defects ... one should try to guess how to play better.

Personally, I have no sympathy about those tankers that keep on wining that there tanks can be taken down too easely ... indeed make me face a tiger and he is dead for sure in 2 shots ... but the reason is NOT that the tiger's too weak, it is that Tiger's driver often behave likes they think they are invincible.

For Christ sake just behave like in RL, do not rush alone, make sure tanks are progressing in squadron in auto protection, or with infantery support.
Trust me, whenever possible I do play ATT and my biggest problem is to try to destroy a tank properly escorted.

The only way to solve the problem is :
>> when tank covered by other tanks, have to attack the last one
>> when tank covered by inf. , have to play with a friends with a Bar, that will clean its support infantery before I can approach the tank.
(Actually we always play like that on maps like Norwind)

But if the tank is Solo ... he is dead whether I use the exploit or not

Just three remarks :
1/ If systematically all your shot go left of iron sight, it may means that you are not aiming (make sure you right click before shooting)

2/ Train train train and you'll be efficient (the 2 specialized ATT of our teams , me and Gudu , are now more efficient than initially when the iron sight was released).

3/ @Modders : Personally, I do praise you, for the increase in dev. you've introduced in 0.7 vs 0.67 , for most weapons especially for running and jumping, and also >> maxdev. (although it is not a panacea vs exploit) but probably, the turn-dev is a bit too high ... indeed when aiming at a tank in motion (from its side), you cannot follow his course and shoot.

It is probably possible to fight the run-jump-shoot behaviour via those dev. but one should not apply same reasonning to turn dev.

Miaou
It doesn't change the fact that this is atleast a Historically Accurate mod. Not all troops were armed with a Bazooka, Piat, Panzerfaust, or Panzerchrek.

Actually, just screw the whole of the ME...Anarchy FTW!
RexRaptor is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
WORLD EXCLUSIVE!!!! CS:Source shots !!! ADDED NEW SHOTS!!!!EDIT BAD HOST SORRY!!!! at0mic fly General Gaming 7 August 17th, 2004 10:23 PM
Where's da bazooka?? DirtyDeeds DDC Spearhead General Yib-Yab (Off Topic) 4 September 27th, 2003 09:40 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind