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Originally Posted by NoCoolOnesLeft They do do splash damage. Kinda. But the splash has to really close...
I know for sure that I've taken down planes without getting a direct hit. |
Cool, thanks for clearing that up.
Part of the "gah" factor of FH is crap view range for both AA and planes, and the fact that bombers can't look down (which Lobo indicated will be fixed in FH2.) So currently you can't really level-bomb in a medium/heavy bomber, and have to keep doing silly dives to spot targets from high up.
To be honest, this sort of goes into what MG42Maniac was saying earlier--visibility should be further, but planes also need to be able to realistically spot targets in order not to expose themselves to ground fire all the time, only when they need to. So, in my magic ideal world,
-Visibility would be real-world-ish (can't imagine every WWII battle was fought in fog)
-AA guns would have realistic behavior--range, turning speed, damage
-Planes can look down
This would mean that
-More dogfights take place at much higher altitudes
-Planes are more susceptible to AA, which can spot them from further away
-Planes don't need to be low down so often
-AA has more difficulty tracking fast-moving targets
It'd all even itself out, and we wouldn't have the ridiculous mosquito-swarm action we have in some maps like El Al right now.