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Re: About flak Lag and pilots I've found that AA works just fine, I've brought down planes with 88's in BtR. Though only because British Heavies tend to come in low and straight at the AA guns in that map. However I understand the problem with increasing the view range is that it turns FH into a slide show. Although I am really just talking out my @ss here as I know nothing about programing. |
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Re: About flak Lag and pilots The ostwind overheats pretty quickly and getting an actual damage-to-plane is not so easy. Plus you can hit a P-51 with one or two 37mm rounds and have it keep flying. (Personal Experience) I wouldn't mind if they made the AA not spin-on-a-dime fast, but you gotta remember that the targets they are tracking are moving anguarly across the sky faster than reality, so don't go nuts. |
Re: About flak Lag and pilots One little comment for you guys, AA was the main killer of planes, both bombers and fighters, in WW2. The fact that it kills you is just part of life. In reality, no fighter plane could withstand 1 hit from the 37mm of the Ostwind, nor a burst from the 20mm of the Vierling |
Re: About flak Lag and pilots yeh dude but u have to rember the ostwing and verling hadn 2 loaders either side of it replacing it as soon as it was empty so it should be quick |
Re: About flak Lag and pilots aa should spawn in completly random places or be able to be built places, and shouldnt show up on the mini map. Whalla, pilots will be owned. Planes only piss me off when there is no mobile flak. hell even with the 222 which is just a flak 38 basically, you can take out some good fighters. now the ostwind and the m19 are just gods. so when aa isnt static pilots get raped. I think the AA is fine, it seems pretty balanced, hell with the 25mm and the veirling ive owned the best pilots in the game about half the time, and those are static positions that they have bombed hundreds of times. |
Re: About flak Lag and pilots Quote:
Us 1337 tankers don't whine about you flyboys. The truly 1337 turn their cannon skyward and knock you guys out of the sky. Should that fail, we use turret mounted guns to drive you off. Its the newbs who whine for more AA protection. |
Re: About flak Lag and pilots I'd like to see AA guns towable with trucks, it's a low tech, common, and very realistic implimentation of AA that's mobile. |
Re: About flak Lag and pilots Quote:
Devs, suggestion, to get around any kind of goofy engine limitations or difficulties in coding towable/deployable weapons, why not just handle light AA like halftrack-deployable MGs for first releases of FH2? |
Re: About flak Lag and pilots Shooting down planes with AA guns has nothing to do with lag. It's your skill to shoot and your ability to take the lead into count. |
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