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Old March 24th, 2006   #1
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Default Ballistics in FH2

I'm curious if the ballistics in FH2 will be realistic like in RO for example. Meaning will there be bullet drop and will tank rounds not arc so much like they do in the retail BF games?

Thanks.

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Old March 24th, 2006   #2
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Default Re: Ballistics in FH2

Yes, they will be realistic like in FH1

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Old March 24th, 2006   #3
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Default Re: Ballistics in FH2

Scaled down, or realistic? If you want to be perfectly accurate, then the L/24 75mm gun shouldn't have to angle so far up for a 100 yard shot. I perfer scaled, however, so the current way works fine for me.
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Old March 24th, 2006   #4
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Default Re: Ballistics in FH2

Unless it is possible to increase the view-distance a lot in BF2 the scaled version is probably the only one that will make sense. I guess with completly realistic ballistics it would be too easy to hit a tank.


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Old March 24th, 2006   #5
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Default Re: Ballistics in FH2

Quote:
Originally Posted by USMA2010
Scaled down, or realistic? If you want to be perfectly accurate, then the L/24 75mm gun shouldn't have to angle so far up for a 100 yard shot. I perfer scaled, however, so the current way works fine for me.
Well I never liked the scale in the retail version of BF1942, but some sort of scaling is necessary. I never played the first FH.

But ya most of your shots with high velocity weapons should be flatter rather than high arcing imo . . . the realism and difficulty comes in from adding dynamic armor ratings and glancing (like RO).

I don't know if BF2 supports that though. Nevertheless I am interested in trying this mod out when it's ready.

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Old March 24th, 2006   #6
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Default Re: Ballistics in FH2

Ah, you have not tried FH1, don't worry, it's totally diferent from vanilla BF42 and we will use the same phylosophy in BF2, hopefully more sophisticated

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