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D6veteran March 24th, 2006 11:15 AM

Ballistics in FH2
 
I'm curious if the ballistics in FH2 will be realistic like in RO for example. Meaning will there be bullet drop and will tank rounds not arc so much like they do in the retail BF games?

Thanks.

Lobo March 24th, 2006 12:00 PM

Re: Ballistics in FH2
 
Yes, they will be realistic like in FH1

USMA2010 March 24th, 2006 01:08 PM

Re: Ballistics in FH2
 
Scaled down, or realistic? If you want to be perfectly accurate, then the L/24 75mm gun shouldn't have to angle so far up for a 100 yard shot. I perfer scaled, however, so the current way works fine for me.

MrFancypants March 24th, 2006 01:28 PM

Re: Ballistics in FH2
 
Unless it is possible to increase the view-distance a lot in BF2 the scaled version is probably the only one that will make sense. I guess with completly realistic ballistics it would be too easy to hit a tank.

D6veteran March 24th, 2006 02:53 PM

Re: Ballistics in FH2
 
Quote:

Originally Posted by USMA2010
Scaled down, or realistic? If you want to be perfectly accurate, then the L/24 75mm gun shouldn't have to angle so far up for a 100 yard shot. I perfer scaled, however, so the current way works fine for me.

Well I never liked the scale in the retail version of BF1942, but some sort of scaling is necessary. I never played the first FH.

But ya most of your shots with high velocity weapons should be flatter rather than high arcing imo . . . the realism and difficulty comes in from adding dynamic armor ratings and glancing (like RO).

I don't know if BF2 supports that though. Nevertheless I am interested in trying this mod out when it's ready.

Lobo March 24th, 2006 03:00 PM

Re: Ballistics in FH2
 
Ah, you have not tried FH1, don't worry, it's totally diferent from vanilla BF42 and we will use the same phylosophy in BF2, hopefully more sophisticated


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