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Originally Posted by Mr_Cheese Time to update my list of "what McGibs has said about FH2 stuff" methinks! I like all the stuff I hearing too - "recon system" sounds like it's gonna be some amazing new system.
What's a GPMG? General purpose MG? like what? a BAR? (have I just answered my own question here?  )
Also: the pickup kits/armouries - does this mean that each side will have only one place where the kits can be found? There won't be anymore "the secret glider kit is in the white house with pink spots in north of the village in the out of bouds behind a bush" type thing? |
Question one, yup you did answer your own question. Also included in said category would be the Bren, DP1928, and the Type96/99. To balance out the fact that the Germans didn't have a lightweight machine gun, the devs should actually give us realistic ROFs for the MG34 and 42. The 34 isn't bad, but there's still some room, and the 42 should be as it was, one constant flesh ripping flow of lead.
As for easter egg kits, you must be nuts if you think the devs aren't going to put any of them in. McGibs was just talking about kits that play a key role, but aren't spawnable.
As for the WACO kits, hopefully they'll be able to play a more prominent role this time around, rather than just some random easter egg on sector318.
Personally, if it were up to me, I would make it so that when you use the kit, you gain control of a glider high up in the air, that you then fly down to the ground where it acts as a temporary spawn point. It automatically destroys itself after a certain period of time, or if someone destroys it on their own.
Oh...oops I just read McGibs' post above mine, and I guess I'm wrong on the GPMG thing. Sorry...
