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Re: What purpose will all the new FH2 classes serve? Since i'm guessing class limits are not going to be introduced, could you make it so you choose a class to be for the whole game? This would balance things out a bit better and add realism since im guessing people would pick the most versatile class, the rifleman. In a real battle, if you see a tank approaching, you dont kill yourself and respawn as an antitank soldier, you call the guy already armed with the antitank weapon.. I think this would encourage teamwork between the classes. :feedback: Thoughts? |
Re: What purpose will all the new FH2 classes serve? Class limits will likely be on a per-map basis to prevent the whole team from being the most obvious class.. So close combat infantry maps will have a limit on SMG classes, large scale tank maps will have a limit on AT, etc etc. picking a class for the whole game is an idea i dont like. Its just... no. |
Re: What purpose will all the new FH2 classes serve? I'm assuming there are also going to be all the other cnon-spawning class types from FH1? Sniper, pilot, tank commander, and mortars? Or will the spawnable classes fill those somehow? |
Re: What purpose will all the new FH2 classes serve? Sounds good for the refills Quote:
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Re: What purpose will all the new FH2 classes serve? yes, most of which are located at the armoury. |
Re: What purpose will all the new FH2 classes serve? Very cool, I've been putting off buying BF2 but it just got bumped to the top of the list. CAn't wait for this mod:) |
Re: What purpose will all the new FH2 classes serve? Time to update my list of "what McGibs has said about FH2 stuff" methinks! I like all the stuff I hearing too - "recon system" sounds like it's gonna be some amazing new system. What's a GPMG? General purpose MG? like what? a BAR? (have I just answered my own question here? :) ) Also: the pickup kits/armouries - does this mean that each side will have only one place where the kits can be found? There won't be anymore "the secret glider kit is in the white house with pink spots in north of the village in the out of bouds behind a bush" type thing? |
Re: What purpose will all the new FH2 classes serve? Quote:
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Re: What purpose will all the new FH2 classes serve? GPMG is the german MGs, which are used as both LMGs and emplaced MGs (unlike, say british Bren LMG and Vickers emplaced MG) BAR is classed as an LMG. |
Re: What purpose will all the new FH2 classes serve? Quote:
As for easter egg kits, you must be nuts if you think the devs aren't going to put any of them in. McGibs was just talking about kits that play a key role, but aren't spawnable. As for the WACO kits, hopefully they'll be able to play a more prominent role this time around, rather than just some random easter egg on sector318. Personally, if it were up to me, I would make it so that when you use the kit, you gain control of a glider high up in the air, that you then fly down to the ground where it acts as a temporary spawn point. It automatically destroys itself after a certain period of time, or if someone destroys it on their own. Oh...oops I just read McGibs' post above mine, and I guess I'm wrong on the GPMG thing. Sorry...:0wned: |
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