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Old November 16th, 2005   #11
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Default Re: Accuracy of Mobile 88s

No... Thats called network latency.

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Old November 16th, 2005   #12
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Default Re: Accuracy of Mobile 88s

or for stupid people like me its lag

I was stupid enough, despite several warnings, to get my self banned. First I was generally rude in a thread, which got me temp banned. Then I came back with another account just so I could post in vengeance against one of the moderators . And that upgraded my temp-ban to a permanent ban.
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Old November 16th, 2005   #13
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Default Re: Accuracy of Mobile 88s

Network latency, yes.

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Old November 16th, 2005   #14
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Default Re: Accuracy of Mobile 88s

I don't know about any sort of actual inaccuracy, but it does seem to drop much more than the stationary 88mm does.

But that might be the fact that on maps where 88s can win (Storm), those cannon are used at close range, whereas the Sd.Kfz 7 with flak 36s are generally used to snipe tanks at long range.

I personally used one very effectivly on Aberdeen last weekend. Hartmund was there, he did a bang up job too.
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Old November 16th, 2005   #15
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Default Re: Accuracy of Mobile 88s

Quote:
Originally Posted by [21Pz]Stauffenberg
Well who is talking rubbish here?
HOW COME HALFTRUCKS TAKE TwO TANK SHELLS NOW? (from medium tanks, KT still 1s1k)
When you ask the devs you get the answer "...so more people use them"
And thats JUST the proof that they do.
Not that it is bad in all cases, but in some like the 88 it is. (Dunno if the 88 is balanced though.)
Any weapon that relies solely on kinetic energy to take out a target would simply punch a hole in any light vehicle it shot at... like a bullet through a sheet of paper.

Heres a more applicable example: imagine firing a high velocity tank round through the side of a minivan with little if any damage to the drivetrain of the vehicle. Sure it might get kicked to the side a great deal, but it would still be driveable.

Same idea would apply to a halftrack.
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Old November 17th, 2005   #16
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Default Re: Accuracy of Mobile 88s

Quote:
Originally Posted by USMA2010
But that might be the fact that on maps where 88s can win (Storm), those cannon are used at close range, whereas the Sd.Kfz 7 with flak 36s are generally used to snipe tanks at long range.
That's probably it--I use the stationary ones mainly on Storm, Caen and a few other maps, so that may not be representative.

Nonetheless, I still wonder whether the shot drop isn't a bit much--the Flak 36/88 had ca. 820m/s muzzle velocity, while the KwK 36 was ca. 810 m/s (800 m/s with later rounds) and yet it seems to hit way more spot-on at range. I'd be satisfied with someone telling me I'm just on crack, and the two weapons are coded exactly the same (or very nearly); however, I would still think that the mobile 88's hit area should correspond more to the actual gunsight at longer ranges (since it's a vulnerable, hard-to-use PoS otherwise anyway.)
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Old November 17th, 2005   #17
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Default Re: Accuracy of Mobile 88s

Quote:
Originally Posted by StrangerThanFiction
The halftracks are not coded that way "so more people use them." It is to simluate the tendency of some AP rounds to pass right through non-critical parts of the vehicle, without causing the spalling and other lethal effects that might occur in a more heavily armored vehicle. It's not a perfect solution, but it is not just an arbitrary distortion either.
Um i see .

But there are other things, like whats the reason for the far to big bomb splash radius (especially against armored )
I guess its so noobs get frags. If not, well why then?




Last edited by [21Pz]Stauffenberg; November 17th, 2005 at 02:38 AM.
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Old November 17th, 2005   #18
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Default Re: Accuracy of Mobile 88s

mobile 88s work just fine to me, and the mobile 88 ownage map is aberdeen. Lots of nice "hull-down" places to hide into. Using "hull-down" + superior range = ownage
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Old November 18th, 2005   #19
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Default Re: Accuracy of Mobile 88s

Quote:
Originally Posted by FuzzyBunny
however, I would still think that the mobile 88's hit area should correspond more to the actual gunsight at longer ranges (since it's a vulnerable, hard-to-use PoS otherwise anyway.)
I agree, if anyone actually drives that unwieldy and hopelessly vulnerable truck to the point where it can actually do some effective damage, the user ought to be rewarded with accurate shots.

Test it out on empty server is the only thing i suppose.
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Old November 18th, 2005   #20
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Default Re: Accuracy of Mobile 88s

Quote:
Originally Posted by Heinkel
mobile 88s work just fine to me, and the mobile 88 ownage map is aberdeen. Lots of nice "hull-down" places to hide into. Using "hull-down" + superior range = ownage
I suppose you're right--I've only had the chance to play Aberdeen twice, and did fairly well with the 88 there, so go figure. I'm probably a influenced by the DICE El Alamein, on which there's too goddamm much air for 88s to make much of a difference (plus, on the Eastern side, there aren't really any good hidey-holes for them.)

Stauff: regarding bomb blasts, a 500kg bomb makes a BIG BOOM. Remember that a lot of damage to tanks has nothing to do with actually hitting and penetrating the tank armor, but causing enough of a "WHAM" against the thing to generally screw it up, set off ammo, knock a piece off the inside that pings around like shrapnel, whatever. Or at least, rip a chunk off the tracks.
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