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Re: Intensity for Forgotten Hope 0.7 Is Available Same here it crashes when ever I try to switch over to Intensity. |
Re: intensity mod Quote:
These bots are as close to human, I think, as any bots on the BF1942 platform are ever likely to get. Again, of course, that depends on the map -- some maps I'm still getting feedback on for strategy improvement, and as promised, strat packs will be released to upgrade maps that don't have the best strategies yet. Some of the best, IMO, are Stalingrad (original) and Kursk. Omaha Beach is damn decent too, IMHO. Also, there is are two special features that did make it into Intensity, although they were mainly used in the maps I wasn't able to include. Some maps (such as Omaha) include Airborne and/or Fallschirmjager classes, which simulate the armament of American and German paratroopers. This means that in some cases you'll have a K98 and where weapon slot 2 might usually be empty, you'll have the MP40 that Fallschirmjagers sometimes dropped with. American Airborne may have an M1 Garand in slot 3 and an M3A1 Grease Gun in slot 2. I know paratroopers didn't drop with both these weapons -- and I also know early Fallschirmjagers (such as at the Battle of Maleme) dropped with pistols, not MP40s. But I don't have the mapping, modeling or skinning skills to create "weapons drops" that parachute in at para spawnpoints (though I would like to have done this). But these troops sometimes dropped with the smaller weapon and picked up the longer weapon from these drops. In Crete 1941, at the moment, your Fallschirmjagers will have the MP40 in slot 2 -- I'll be fixing this in a future strat pack, changing them to the historically correct armament of pistol and K98. I'll also be addressing anachronisms (wrong weapon for the time period issues) in other maps, as well. The other special feature is an expansion of FH's addition of selectable firing rates on some weapons like the BAR 1918 and FG 42. I've added this feature to the StG44 and the Thompson M1, and you'll also find that in some maps. |
Re: Intensity for Forgotten Hope 0.7 Is Available Quote:
C:\Program Files\EA Games\Battlefield 1942\mods\Intensity. Also, it's only for FH 0.7, so (I know this is obvious, I'm sorry) make sure you have that version only. |
Re: Intensity for Forgotten Hope 0.7 Is Available Can you make it so that the bots can pick up kits on the ground? Like a pilot kit on the table? |
Re: Intensity for Forgotten Hope 0.7 Is Available Quote:
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Re: Intensity for Forgotten Hope 0.7 Is Available Hi there! Did I do something wrong I wonder. The bots are as stupid as ever, they drive in to walls getting stuck there, they stand around doing noting, even if therīs an enemy running around direktly infront of them and all the usual frustrating botbehavier! Itīs great that sp is introduced to more maps. Thats the good thing, but I donīt find these bots frustratinly good and I find no reasson to throw around fragile things. Sorry! PS: when I read my own post, I sound like an old bitter man with no apriciation to this work at all. Thatīs not it! I just wanted to give a feedback. :uhm: ZAPPA :DK |
Re: Intensity for Forgotten Hope 0.7 Is Available Well, I'm not sure what to tell you on this, except to ask if you're sure you're running my mod instead of regular FH. If you're running mine, there's no menu music (left it out to conserve space) and the menu background is just plain gray. Your regular FH desktop shortcut won't activate my mod; you have to go into Custom Game in the game menu and activate it there. Only thing I can figure. |
Re: Intensity for Forgotten Hope 0.7 Is Available Quote:
So imho the botsituation just doesnīt yet seem to be improoved very much. In turms of skills that is! What I do find very good about Intensity, is that now you can play SP on almost every map. Thatīs great for practicing maps without getting bored running around alone. So a big thank U for that! And when it all comes down, SP is a joke nomatter what, so the loss isnīt that big anyway! See U on the battlefield ZAPPA-DK ;) |
Re: Intensity for Forgotten Hope 0.7 Is Available Would it be possible for you to add Coop support to FH's Pavlov, Berlin Streets, Ramelle, and Omaha Charlie Sector?? I've never been able to play those with other people. |
Re: Intensity for Forgotten Hope 0.7 Is Available Talking about Coop mode, to which maps did you added bot support Legi0n? |
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