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Balancing Vehicles and Weapons This issue seems to have been getting worse over the past few releases. I know that some of what I will mention might be bugs, but I find it hard to believe that all are. How do you guys feel about changing the code of the vehicles in Forgotten Hope? Here are some examples of it today:
It also has nothing to do with balancing maps, which even I can see having its place in Forgotten Hope. |
Re: Balancing Vehicles and Weapons Fh2? |
Re: Balancing Vehicles and Weapons The age old FH question pops up: more realism - less balance; or less realism - more balance |
Re: Balancing Vehicles and Weapons More realism and less balance! I voted "No"! |
Re: Balancing Vehicles and Weapons I dont even know what to vote for.... Are you implying realism through balance? Or balancing things out with realism? I dont understand. |
Re: Balancing Vehicles and Weapons I think USMA is pointing out things that are totally wrong. Slow crusader and inaccurate Suomi M/31 are just very unrealictic and can't really throw things out of balance. Imo. |
Re: Balancing Vehicles and Weapons To me realism is fun. People always say you should balance reaslism and fun but what about those who find realism fun in and of itself. I voted no. I really want to see a Kv-1S in FH2 because I have a model of it made and it is my favorite tank model I have even though I havn't even weathered it yet. |
Re: Balancing Vehicles and Weapons Quote:
Ah and you forgot the DAIMLER taking 2 shots from a pz3. This is sure worth some reputation bonus! |
Re: Balancing Vehicles and Weapons I feelthe devs' pain: If a game isn't reasonably balanced, everyine will overload the side with aparticulalr advantage. But I'm more into the realism than the gameplay. For example, I have no problem whatsover with the Tiger I's gun being as accurate as RL (which would mean ambush deaths at 2000 meters for sloppy Allied tankers). but neither do I have a problem with Allied tanks outnumbering Shermans 6-to-1. Still, just where do you draw the line for realism? Do you have Allied players on western maps outnumber Axis by 2- or 3-to-1? Do you have German arty sometimes completely silent, while Allied shells rain down around the clock? Make Germans transport by horse? Have Tigers breakdown once or twice every game, and early Shermans catch fire if a round barely hits? Russians outnumber Germans 10-to-1? I just don't think it's feasible. |
Re: Balancing Vehicles and Weapons You are shooting against the wrong enemy, most of those things are things we had not time to add, things that can't be done in BF42 or plain mistakes from your side. Forget the word nerf and balance over realism, that's not the way we work |
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