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Re: Balancing Vehicles and Weapons This drives me mad, we will need to create stupid maps in FH2 so you don't come complain that there is an enemy that killed 150 dudes and was killed 2 times. What the hell, when Charlie starts I know I will die 40 times, and I will spawn to die, spawn again and die again, till I am sick of blood and pain, and 10 dudes in the german side will get 50 kills. But if we win the map I will feel the most proud player in world, over a montain of rubble and corpses of buddies. Stop thinking in your stats and the stats of other players and maybe some maps can be won by your team. |
Re: Balancing Vehicles and Weapons What do you do with stats? Hit women? Grow your vpenis? |
Re: Balancing Vehicles and Weapons I dont even understand the point of the poll? Very few of the suggestions there have anything to do with balance, half of them are just demanding new vehicles or for changing the weapons/vehicle load outs. Should vehicles and weapons be compleatly balanced like they were in vanilla (where the Chi Ha = Sherman and the Sherman = Panzer 4)? HELL NO!! No one wants that here. Realism is very important so those are all valid suggestions, but this is a game so there has to be balance between each side some way or another if it is in the weapon/vehicle load outs or not making uber laser accurate AT/tank cannons. |
Re: Balancing Vehicles and Weapons Read the poll again buddy, it mentions nothing of adding new vehicles. Hell, I specifically stated that I am N_O_T complaining about the lack of certain vehicles or weapons in the mod. Pay attention. Now no offense, but if you want balanced gameplay I suggest you get Battlegroup 1942. They did balance everything, a medium between FH and Vanilla. Pretty good models and textures, better than DICE work, but not up to par with FH. I would like to point out, again, that the true FH veterans vote against balancing vehicles. Because so many people are not bothering to read my first post, here it is again: Quote:
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Re: Balancing Vehicles and Weapons Quote:
please stop implying that everyone who is interested in fair gameplay/balance/whatever you call it is a stat whore. When I and others bitch about the balance of a map, it is not about nerfing it, or taking out teamplay, or whatever. Each advantage on any map should have a counter-mechanism that a decent team should have a reasonable ability to use, and each team should have a reasonable (before you say it, nobody is saying "equal") chance of winning. Most people I know play (a) for fun and (b) to win, not for stats. Stats are lame, stats need to go. You seem to have this attitude that all situations are winnable, and if they're not, just bite the bullet and accept it. Maybe that's the case with a bunch of cloned goose-stepping '1337 nazi uber-gamer stormtroops. F*** that--most players are "just some dude, probably decent, but not league-quality." Running at machine guns as a distraction for a team that doesn't clue up isn't fun, it's stupid. Might as well get a magazine and go take a massive dump and wait for the map to end, that's more gratifying. If Sturmtrupp says something like "get rid of tickets", how the hell is that stat whoring? Sorry, I just don't get it. Now please dump the "stop stat whoring" crap, that's really not the point. Sorry, bad mood, but please consider. Quote:
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Re: Balancing Vehicles and Weapons Work for months on a mod that is 2 gigabit in size and hand it out to all for FREE...And all you get is complaints!.....oh well |
Re: Balancing Vehicles and Weapons @FuzzyBunny, I don't get your point, believe me we try our best to give a team always systems to supress the enemy advantages. But I am tired of see players that only care about stats and cause the defeat of his team. Just load maps like Ramelle, in a bad round you can find the classic tiger tanker that is only worried in hunt soldiers one mille away, just one example but I could say hundreds. And then the poor german team complains the map is not balanced, what they must do is place a panzerschreck in the ass of that statwhore so a person interested in teamplay take the tank. |
Re: Balancing Vehicles and Weapons Inaccurat gun on the Panzer IIIj ? We encountered that problem during betatesting and got it fixed, after that every tester was able to hit the enemies and Aberdeen (which was a nightmare before) was one of the best tank maps all of a sudden. Maybe you guys just need some more practice ? just an idea Oh and one more question, off topic. Someone posted that console command to have the 1st person view actually walking and not sliding through the map but I can't find it. Anyone still got that one handy ? |
Re: Balancing Vehicles and Weapons Quote:
As much as I love Operation Goodwood, I'd rather play the Storm as the Germans or Arnherm as the Brits. Regardless of my opinion - why do you think you get to dictate for all of us that all maps should be the way you like them: with a reasonable chance of victory for each side? I guess it depends on your definition of reasonable. For me, it's 20% as I mentioned above and I'm OK with each strategy not having an equal counterbalance for the other team - sometimes they don't. Isn't there room for both types of maps? If you don't like it then find a different server when the map comes up. |
Re: Balancing Vehicles and Weapons Balance maps=OK Weapons/Vechiles=BAD |
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